Bethesda doesn't know if Fallout 76 will ever move beyond America, but does give "a special shout-out to Fallout London" for making the dream a reality

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[–] 4 points 1 month ago (1 child)

I find perceiving mods as part of a core game weird as hell. But one thing I think Bethesda could do better was simply versioning. If there is a major, mod breaking update then proceed as planned but create a snapshot of older version and allow people access to it - as Beta version in Steam for example.

But it is silly to think that company shouldn't update their software because of mods.

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  • [–] 2 points 1 month ago (1 child)

    When Wasteland 2: Director's Cut automatically updated onto accounts for people who already owned the game, it simply appeared as a new, separate game.

    While it might seem strange to you to consider modding essential, this is one of those games with a large number of players who do. That's just the reality.

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  • [–] 2 points 1 month ago

    While it might seem strange to you to consider modding essential, this is one of those games with a large number of players who do. That’s just the reality.

    And that's exactly why I treat that view as my opinion and nothing more. There are good arguments for both views so...

    When Wasteland 2: Director’s Cut automatically updated onto accounts for people who already owned the game, it simply appeared as a new, separate game.

    That's also a good way to deal with it, although wasn't it a lot less "meaty" update in Fallout's case? Giving people easy way to rollback would be the best I think. Hell, not only in this case, but overall keeping two snajpshots back for games with heavy mod support could be a good thing.

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