β² 896 βΌ The Best Kind of Plot π (lemmy.dbzer0.com) submitted 3 months ago by diffaldo@lemmy.dbzer0.com to c/Memes@lemmy.dbzer0.com 108 comments fedilink hide all child comments
[β] the_riviera_kid@lemmy.world 108 points 3 months ago (3 children) It's even stupider when the game railroads you into it. If I left a trail of bodies in my wake then obviously I intend to kill the main baddie too. Fuck games that make you let the baddie go. permalink fedilink source hideshow 6 child comments replies: [β] Skullgrid@lemmy.world 41 points 3 months ago (1 child) If I left a trail of bodies in my wake then obviously I intend to kill the main baddie too. Fuck games that make you let the baddie go. I think one of the reasons people like FNV so much is kinda this. If you want to, you can tell the final boss to go away. Or you can kill them. I made a character that was speech focused. I didn't want to reassure the end boss that "oh, logistics is hard, don't worry, my faction will collapse eventually because of logistics" and I got to cave their head in. permalink fedilink source parent hideshow 2 child comments replies: [β] mindbleach@sh.itjust.works 8 points 3 months ago (1 child) Contrast Deus Ex: Human Revolution, where you're railroaded into a conversation with the final bad guy, and the entire fucking time I'm just fixated on how I'm going to shoot him in the face the instant the dialog tree ends. permalink fedilink source parent hideshow 2 child comments replies: [β] grrgyle@slrpnk.net 6 points 3 months ago That's kind of a lot of conversations with bosses in Deus Ex tbh. Notable exception being the terrorist leader in the first game where by the end of it you're like wait actually he has a point permalink fedilink source parent [β] TheEighthDoctor@lemmy.zip 10 points 3 months ago (2 children) Cof cof last of us cof cof permalink fedilink source parent hideshow 4 child comments replies: [β] ShinkanTrain@lemmy.ml 6 points 3 months ago* (last edited 3 months ago) (1 child) The first game is one of the cases where it makes sense, cause you're playing as a guy with a very lenient policy on murdering permalink fedilink source parent hideshow 2 child comments replies: [β] Honytawk@discuss.tchncs.de 2 points 3 months ago (1 child) The ending of the first one is just so terribly bad. It makes the entire game worthless. They could have just stayed at home and the ending would have been exactly the same. permalink fedilink source parent hideshow 2 child comments replies: [β] ShinkanTrain@lemmy.ml 3 points 3 months ago Nah, if they stayed at home a lot of people wouldn't have been hard murdered permalink fedilink source parent [β] DisgruntledGorillaGang@reddthat.com 3 points 3 months ago (1 child) Wait, who let's who go in TLOU? permalink fedilink source parent hideshow 2 child comments replies: [β] Comrade_Spood@quokk.au 6 points 3 months ago (1 child) Theyre talking about the second one permalink fedilink source parent hideshow 2 child comments replies: [β] DisgruntledGorillaGang@reddthat.com 3 points 3 months ago (1 child) Oh, well that made perfect sense. permalink fedilink source parent hideshow 2 child comments replies: [β] grrgyle@slrpnk.net 1 point 3 months ago (1 child) Yeah honestly the whole time I was like stoooop fightingggg permalink fedilink source parent hideshow 2 child comments replies: [β] DisgruntledGorillaGang@reddthat.com 2 points 3 months ago And like, literally one of the core themes of that game was the cycle of violence, how self-destructive it is, and breaking that cycle. permalink fedilink source parent [β] stupidcasey@lemmy.world 4 points 3 months ago But if you kill him you'll be just like him. permalink fedilink source parent
[β] Skullgrid@lemmy.world 41 points 3 months ago (1 child) If I left a trail of bodies in my wake then obviously I intend to kill the main baddie too. Fuck games that make you let the baddie go. I think one of the reasons people like FNV so much is kinda this. If you want to, you can tell the final boss to go away. Or you can kill them. I made a character that was speech focused. I didn't want to reassure the end boss that "oh, logistics is hard, don't worry, my faction will collapse eventually because of logistics" and I got to cave their head in. permalink fedilink source parent hideshow 2 child comments replies: [β] mindbleach@sh.itjust.works 8 points 3 months ago (1 child) Contrast Deus Ex: Human Revolution, where you're railroaded into a conversation with the final bad guy, and the entire fucking time I'm just fixated on how I'm going to shoot him in the face the instant the dialog tree ends. permalink fedilink source parent hideshow 2 child comments replies: [β] grrgyle@slrpnk.net 6 points 3 months ago That's kind of a lot of conversations with bosses in Deus Ex tbh. Notable exception being the terrorist leader in the first game where by the end of it you're like wait actually he has a point permalink fedilink source parent
[β] mindbleach@sh.itjust.works 8 points 3 months ago (1 child) Contrast Deus Ex: Human Revolution, where you're railroaded into a conversation with the final bad guy, and the entire fucking time I'm just fixated on how I'm going to shoot him in the face the instant the dialog tree ends. permalink fedilink source parent hideshow 2 child comments replies: [β] grrgyle@slrpnk.net 6 points 3 months ago That's kind of a lot of conversations with bosses in Deus Ex tbh. Notable exception being the terrorist leader in the first game where by the end of it you're like wait actually he has a point permalink fedilink source parent
[β] grrgyle@slrpnk.net 6 points 3 months ago That's kind of a lot of conversations with bosses in Deus Ex tbh. Notable exception being the terrorist leader in the first game where by the end of it you're like wait actually he has a point permalink fedilink source parent
[β] TheEighthDoctor@lemmy.zip 10 points 3 months ago (2 children) Cof cof last of us cof cof permalink fedilink source parent hideshow 4 child comments replies: [β] ShinkanTrain@lemmy.ml 6 points 3 months ago* (last edited 3 months ago) (1 child) The first game is one of the cases where it makes sense, cause you're playing as a guy with a very lenient policy on murdering permalink fedilink source parent hideshow 2 child comments replies: [β] Honytawk@discuss.tchncs.de 2 points 3 months ago (1 child) The ending of the first one is just so terribly bad. It makes the entire game worthless. They could have just stayed at home and the ending would have been exactly the same. permalink fedilink source parent hideshow 2 child comments replies: [β] ShinkanTrain@lemmy.ml 3 points 3 months ago Nah, if they stayed at home a lot of people wouldn't have been hard murdered permalink fedilink source parent [β] DisgruntledGorillaGang@reddthat.com 3 points 3 months ago (1 child) Wait, who let's who go in TLOU? permalink fedilink source parent hideshow 2 child comments replies: [β] Comrade_Spood@quokk.au 6 points 3 months ago (1 child) Theyre talking about the second one permalink fedilink source parent hideshow 2 child comments replies: [β] DisgruntledGorillaGang@reddthat.com 3 points 3 months ago (1 child) Oh, well that made perfect sense. permalink fedilink source parent hideshow 2 child comments replies: [β] grrgyle@slrpnk.net 1 point 3 months ago (1 child) Yeah honestly the whole time I was like stoooop fightingggg permalink fedilink source parent hideshow 2 child comments replies: [β] DisgruntledGorillaGang@reddthat.com 2 points 3 months ago And like, literally one of the core themes of that game was the cycle of violence, how self-destructive it is, and breaking that cycle. permalink fedilink source parent
[β] ShinkanTrain@lemmy.ml 6 points 3 months ago* (last edited 3 months ago) (1 child) The first game is one of the cases where it makes sense, cause you're playing as a guy with a very lenient policy on murdering permalink fedilink source parent hideshow 2 child comments replies: [β] Honytawk@discuss.tchncs.de 2 points 3 months ago (1 child) The ending of the first one is just so terribly bad. It makes the entire game worthless. They could have just stayed at home and the ending would have been exactly the same. permalink fedilink source parent hideshow 2 child comments replies: [β] ShinkanTrain@lemmy.ml 3 points 3 months ago Nah, if they stayed at home a lot of people wouldn't have been hard murdered permalink fedilink source parent
[β] Honytawk@discuss.tchncs.de 2 points 3 months ago (1 child) The ending of the first one is just so terribly bad. It makes the entire game worthless. They could have just stayed at home and the ending would have been exactly the same. permalink fedilink source parent hideshow 2 child comments replies: [β] ShinkanTrain@lemmy.ml 3 points 3 months ago Nah, if they stayed at home a lot of people wouldn't have been hard murdered permalink fedilink source parent
[β] ShinkanTrain@lemmy.ml 3 points 3 months ago Nah, if they stayed at home a lot of people wouldn't have been hard murdered permalink fedilink source parent
[β] DisgruntledGorillaGang@reddthat.com 3 points 3 months ago (1 child) Wait, who let's who go in TLOU? permalink fedilink source parent hideshow 2 child comments replies: [β] Comrade_Spood@quokk.au 6 points 3 months ago (1 child) Theyre talking about the second one permalink fedilink source parent hideshow 2 child comments replies: [β] DisgruntledGorillaGang@reddthat.com 3 points 3 months ago (1 child) Oh, well that made perfect sense. permalink fedilink source parent hideshow 2 child comments replies: [β] grrgyle@slrpnk.net 1 point 3 months ago (1 child) Yeah honestly the whole time I was like stoooop fightingggg permalink fedilink source parent hideshow 2 child comments replies: [β] DisgruntledGorillaGang@reddthat.com 2 points 3 months ago And like, literally one of the core themes of that game was the cycle of violence, how self-destructive it is, and breaking that cycle. permalink fedilink source parent
[β] Comrade_Spood@quokk.au 6 points 3 months ago (1 child) Theyre talking about the second one permalink fedilink source parent hideshow 2 child comments replies: [β] DisgruntledGorillaGang@reddthat.com 3 points 3 months ago (1 child) Oh, well that made perfect sense. permalink fedilink source parent hideshow 2 child comments replies: [β] grrgyle@slrpnk.net 1 point 3 months ago (1 child) Yeah honestly the whole time I was like stoooop fightingggg permalink fedilink source parent hideshow 2 child comments replies: [β] DisgruntledGorillaGang@reddthat.com 2 points 3 months ago And like, literally one of the core themes of that game was the cycle of violence, how self-destructive it is, and breaking that cycle. permalink fedilink source parent
[β] DisgruntledGorillaGang@reddthat.com 3 points 3 months ago (1 child) Oh, well that made perfect sense. permalink fedilink source parent hideshow 2 child comments replies: [β] grrgyle@slrpnk.net 1 point 3 months ago (1 child) Yeah honestly the whole time I was like stoooop fightingggg permalink fedilink source parent hideshow 2 child comments replies: [β] DisgruntledGorillaGang@reddthat.com 2 points 3 months ago And like, literally one of the core themes of that game was the cycle of violence, how self-destructive it is, and breaking that cycle. permalink fedilink source parent
[β] grrgyle@slrpnk.net 1 point 3 months ago (1 child) Yeah honestly the whole time I was like stoooop fightingggg permalink fedilink source parent hideshow 2 child comments replies: [β] DisgruntledGorillaGang@reddthat.com 2 points 3 months ago And like, literally one of the core themes of that game was the cycle of violence, how self-destructive it is, and breaking that cycle. permalink fedilink source parent
[β] DisgruntledGorillaGang@reddthat.com 2 points 3 months ago And like, literally one of the core themes of that game was the cycle of violence, how self-destructive it is, and breaking that cycle. permalink fedilink source parent
[β] stupidcasey@lemmy.world 4 points 3 months ago But if you kill him you'll be just like him. permalink fedilink source parent