▲ 339 ▼ CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch (www.ign.com) submitted 2 years ago by nanoUFO@sh.itjust.works [M] to c/games@sh.itjust.works 92 comments fedilink hide all child comments
[–] jackpot@lemmy.ml 17 points 2 years ago (1 child) has combat beem rebalanced to be more like the mods now permalink fedilink source hideshow 2 child comments replies: [–] icydefiance@lemm.ee 19 points 2 years ago (3 children) I'm not familiar with the mods, but the combat was definitely rebalanced. Enemies scale with your level now, guns themselves were rebalanced, armor is on cyberware instead of clothing, and the new perk trees are more consistently useful instead of some perks being worthless and others being game breaking. permalink fedilink source parent hideshow 6 child comments replies: [–] Zozano@aussie.zone 4 points 2 years ago And Very Hard is still a cake walk :( They supposedly increased the combat AI, I suppose that only matter to Gear of War style players permalink fedilink source parent [–] jackpot@lemmy.ml 3 points 2 years ago (2 children) enemies scale? to whag degree? also heres what one mjnute of modded rebalanced combat looks like but yiu should look into more vids to undersyand all the differences https://m.youtube.com/watch?v=1qoHZxn664I permalink fedilink source parent hideshow 4 child comments replies: [–] icydefiance@lemm.ee 2 points 2 years ago* (1 child) enemies scale? to whag degree? Damage, hp, and drop rarity. It means you can go anywhere in the city at any level (after act 1) and both the challenge and rewards will feel good. It's also nice because you can grab the iconics you want for your build right away instead of playing half of the game without them. You still gradually get more powerful as you get more perks. It's just not as simple as out levelling the enemies anymore. also heres what one mjnute of modded rebalanced combat looks like TTK is still pretty high compared to that video, unless you invest heavily in the Cool tree and focus on headshots. permalink fedilink source parent hideshow 2 child comments replies: [–] tdawg@lemmy.world 5 points 2 years ago (2 children) Personally I hate scaling in games. It makes leveling up feel pointless or even punishing. Nothing feels better than returning to the intro area as a god and nuking the npcs from orbit permalink fedilink source parent hideshow 4 child comments replies: [–] icydefiance@lemm.ee 1 point 2 years ago* You know, normally I would agree with you, but this one feels different to me. I think it's because there's no endgame, so if I out-level all the enemies then there's nothing left to play for. permalink fedilink source parent [–] Drbreen@sh.itjust.works 1 point 2 years ago Doing that in Starfield right now lol Hey you level 1 syndicate, ffffffuck off! Bam permalink fedilink source parent [–] PipedLinkBot@feddit.rocks [B] 1 point 2 years ago Here is an alternative Piped link(s): https://m.piped.video/watch?v=1qoHZxn664I Piped is a privacy-respecting open-source alternative frontend to YouTube. I'm open-source; check me out at GitHub. permalink fedilink source parent [–] fosforus@sopuli.xyz 3 points 2 years ago* Do they scale? I seemed to have lots of difficulty in levels 1-10, and now my 50+ character obliterates every regular encounter with its pinky finger with no need to take any cover from incoming fire, and even the named enemies are not really a challenge. I think that's good though, scaling is a dumb mechanic in a game like this. permalink fedilink source parent
[–] icydefiance@lemm.ee 19 points 2 years ago (3 children) I'm not familiar with the mods, but the combat was definitely rebalanced. Enemies scale with your level now, guns themselves were rebalanced, armor is on cyberware instead of clothing, and the new perk trees are more consistently useful instead of some perks being worthless and others being game breaking. permalink fedilink source parent hideshow 6 child comments replies: [–] Zozano@aussie.zone 4 points 2 years ago And Very Hard is still a cake walk :( They supposedly increased the combat AI, I suppose that only matter to Gear of War style players permalink fedilink source parent [–] jackpot@lemmy.ml 3 points 2 years ago (2 children) enemies scale? to whag degree? also heres what one mjnute of modded rebalanced combat looks like but yiu should look into more vids to undersyand all the differences https://m.youtube.com/watch?v=1qoHZxn664I permalink fedilink source parent hideshow 4 child comments replies: [–] icydefiance@lemm.ee 2 points 2 years ago* (1 child) enemies scale? to whag degree? Damage, hp, and drop rarity. It means you can go anywhere in the city at any level (after act 1) and both the challenge and rewards will feel good. It's also nice because you can grab the iconics you want for your build right away instead of playing half of the game without them. You still gradually get more powerful as you get more perks. It's just not as simple as out levelling the enemies anymore. also heres what one mjnute of modded rebalanced combat looks like TTK is still pretty high compared to that video, unless you invest heavily in the Cool tree and focus on headshots. permalink fedilink source parent hideshow 2 child comments replies: [–] tdawg@lemmy.world 5 points 2 years ago (2 children) Personally I hate scaling in games. It makes leveling up feel pointless or even punishing. Nothing feels better than returning to the intro area as a god and nuking the npcs from orbit permalink fedilink source parent hideshow 4 child comments replies: [–] icydefiance@lemm.ee 1 point 2 years ago* You know, normally I would agree with you, but this one feels different to me. I think it's because there's no endgame, so if I out-level all the enemies then there's nothing left to play for. permalink fedilink source parent [–] Drbreen@sh.itjust.works 1 point 2 years ago Doing that in Starfield right now lol Hey you level 1 syndicate, ffffffuck off! Bam permalink fedilink source parent [–] PipedLinkBot@feddit.rocks [B] 1 point 2 years ago Here is an alternative Piped link(s): https://m.piped.video/watch?v=1qoHZxn664I Piped is a privacy-respecting open-source alternative frontend to YouTube. I'm open-source; check me out at GitHub. permalink fedilink source parent [–] fosforus@sopuli.xyz 3 points 2 years ago* Do they scale? I seemed to have lots of difficulty in levels 1-10, and now my 50+ character obliterates every regular encounter with its pinky finger with no need to take any cover from incoming fire, and even the named enemies are not really a challenge. I think that's good though, scaling is a dumb mechanic in a game like this. permalink fedilink source parent
[–] Zozano@aussie.zone 4 points 2 years ago And Very Hard is still a cake walk :( They supposedly increased the combat AI, I suppose that only matter to Gear of War style players permalink fedilink source parent
[–] jackpot@lemmy.ml 3 points 2 years ago (2 children) enemies scale? to whag degree? also heres what one mjnute of modded rebalanced combat looks like but yiu should look into more vids to undersyand all the differences https://m.youtube.com/watch?v=1qoHZxn664I permalink fedilink source parent hideshow 4 child comments replies: [–] icydefiance@lemm.ee 2 points 2 years ago* (1 child) enemies scale? to whag degree? Damage, hp, and drop rarity. It means you can go anywhere in the city at any level (after act 1) and both the challenge and rewards will feel good. It's also nice because you can grab the iconics you want for your build right away instead of playing half of the game without them. You still gradually get more powerful as you get more perks. It's just not as simple as out levelling the enemies anymore. also heres what one mjnute of modded rebalanced combat looks like TTK is still pretty high compared to that video, unless you invest heavily in the Cool tree and focus on headshots. permalink fedilink source parent hideshow 2 child comments replies: [–] tdawg@lemmy.world 5 points 2 years ago (2 children) Personally I hate scaling in games. It makes leveling up feel pointless or even punishing. Nothing feels better than returning to the intro area as a god and nuking the npcs from orbit permalink fedilink source parent hideshow 4 child comments replies: [–] icydefiance@lemm.ee 1 point 2 years ago* You know, normally I would agree with you, but this one feels different to me. I think it's because there's no endgame, so if I out-level all the enemies then there's nothing left to play for. permalink fedilink source parent [–] Drbreen@sh.itjust.works 1 point 2 years ago Doing that in Starfield right now lol Hey you level 1 syndicate, ffffffuck off! Bam permalink fedilink source parent [–] PipedLinkBot@feddit.rocks [B] 1 point 2 years ago Here is an alternative Piped link(s): https://m.piped.video/watch?v=1qoHZxn664I Piped is a privacy-respecting open-source alternative frontend to YouTube. I'm open-source; check me out at GitHub. permalink fedilink source parent
[–] icydefiance@lemm.ee 2 points 2 years ago* (1 child) enemies scale? to whag degree? Damage, hp, and drop rarity. It means you can go anywhere in the city at any level (after act 1) and both the challenge and rewards will feel good. It's also nice because you can grab the iconics you want for your build right away instead of playing half of the game without them. You still gradually get more powerful as you get more perks. It's just not as simple as out levelling the enemies anymore. also heres what one mjnute of modded rebalanced combat looks like TTK is still pretty high compared to that video, unless you invest heavily in the Cool tree and focus on headshots. permalink fedilink source parent hideshow 2 child comments replies: [–] tdawg@lemmy.world 5 points 2 years ago (2 children) Personally I hate scaling in games. It makes leveling up feel pointless or even punishing. Nothing feels better than returning to the intro area as a god and nuking the npcs from orbit permalink fedilink source parent hideshow 4 child comments replies: [–] icydefiance@lemm.ee 1 point 2 years ago* You know, normally I would agree with you, but this one feels different to me. I think it's because there's no endgame, so if I out-level all the enemies then there's nothing left to play for. permalink fedilink source parent [–] Drbreen@sh.itjust.works 1 point 2 years ago Doing that in Starfield right now lol Hey you level 1 syndicate, ffffffuck off! Bam permalink fedilink source parent
[–] tdawg@lemmy.world 5 points 2 years ago (2 children) Personally I hate scaling in games. It makes leveling up feel pointless or even punishing. Nothing feels better than returning to the intro area as a god and nuking the npcs from orbit permalink fedilink source parent hideshow 4 child comments replies: [–] icydefiance@lemm.ee 1 point 2 years ago* You know, normally I would agree with you, but this one feels different to me. I think it's because there's no endgame, so if I out-level all the enemies then there's nothing left to play for. permalink fedilink source parent [–] Drbreen@sh.itjust.works 1 point 2 years ago Doing that in Starfield right now lol Hey you level 1 syndicate, ffffffuck off! Bam permalink fedilink source parent
[–] icydefiance@lemm.ee 1 point 2 years ago* You know, normally I would agree with you, but this one feels different to me. I think it's because there's no endgame, so if I out-level all the enemies then there's nothing left to play for. permalink fedilink source parent
[–] Drbreen@sh.itjust.works 1 point 2 years ago Doing that in Starfield right now lol Hey you level 1 syndicate, ffffffuck off! Bam permalink fedilink source parent
[–] PipedLinkBot@feddit.rocks [B] 1 point 2 years ago Here is an alternative Piped link(s): https://m.piped.video/watch?v=1qoHZxn664I Piped is a privacy-respecting open-source alternative frontend to YouTube. I'm open-source; check me out at GitHub. permalink fedilink source parent
[–] fosforus@sopuli.xyz 3 points 2 years ago* Do they scale? I seemed to have lots of difficulty in levels 1-10, and now my 50+ character obliterates every regular encounter with its pinky finger with no need to take any cover from incoming fire, and even the named enemies are not really a challenge. I think that's good though, scaling is a dumb mechanic in a game like this. permalink fedilink source parent