▲ 38 ▼ NVIDIA's Neural Texture Compression Cuts VRAM Use From 6.5 GB to 970 MB (www.techpowerup.com) submitted 4 months ago by nemeski@mander.xyz to c/nvidia@lemmy.zip 10 comments fedilink hide all child comments
[–] sneezycat@sopuli.xyz 6 points 4 months ago (1 child) Great, more vendor-locked solutions to problems created by them. It really is impressive how Nvidia manages to push everyone into buying from them, by enshittifying the whole market. permalink fedilink source hideshow 2 child comments replies: [–] Darkaga@lemmy.world 11 points 4 months ago While the work is being pushed by Nvidia, it’s based on an API tool that is being implemented into DX and Vulkan called “Cooperative Vectors.” This is just Nvidia’s implementation. It’ll just be up to each hardware vendor to support it. permalink fedilink source parent
[–] Darkaga@lemmy.world 11 points 4 months ago While the work is being pushed by Nvidia, it’s based on an API tool that is being implemented into DX and Vulkan called “Cooperative Vectors.” This is just Nvidia’s implementation. It’ll just be up to each hardware vendor to support it. permalink fedilink source parent