Setting up Sunshine and Moonlight for high performance game streaming on Linux

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[–] 1 point 5 months ago (1 child)

I’m relatively new to Linux and this is deeper than a usual topic into a stack I don’t know.

I have a server, it has a graphics card, and I already have steam running with GameScope so the whole app renders into a single frame buffer.

I just don’t know how the graphics/app pipeline plumbing needs to work to be able to run that headlessly and stream it, which would be my ideal situation.

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  • [–] 5 points 5 months ago (1 child)

    For this to work you need a display to send through the network, but that display needs not be a physical one. So depending on your definition it can be run headless. If you meant without it being plugged to a display then yes, if you meant without having graphical stack installed then no (there would be no point to streaming display without a display).

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  • [–] 2 points 5 months ago

    Thank you, and yes, I meant not needing to be plugged into an active monitor with mouse and keyboard running.

    I think from just this discussion I’m realizing some of what I didn’t know I didn’t know/misunderstood about the whole desktop system on Linux.

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