▲ 63 ▼ Weekly Recommendations Thread: What are you playing this week? (sh.itjust.works) submitted 5 months ago by BurntWits@sh.itjust.works [M] to c/patientgamers@sh.itjust.works 55 comments fedilink hide all child comments
[–] Quazatron@lemmy.world 4 points 5 months ago (1 child) A Plague Tale, Alien Breed, Hellslave. Quite the mix, huh? permalink fedilink source hideshow 2 child comments replies: [–] Coelacanth@feddit.nu 2 points 5 months ago (1 child) How are you liking A Plague Tale? I have it on my docket for sometime this year. permalink fedilink source parent hideshow 2 child comments replies: [–] Quazatron@lemmy.world 2 points 5 months ago (1 child) It depends on your tastes in games, of course. It's quite linear, it's got some puzzle element, some boss fighting, but what it makes it good is the storytelling. Good characters, lovely scenarios, compelling writing. Feels a bit like Hellblade: Senua's Sacrifice, or the Amnesia series: there's a story there, and some gaming elements thrown in to keep you going. I'm quite liking it, I want to know what happens next. permalink fedilink source parent hideshow 2 child comments replies: [–] Coelacanth@feddit.nu 1 point 5 months ago (1 child) Sounds good to me! Is it difficult or just a "going along with the ride" type of experience? Trying to get a feel for when to schedule it in. permalink fedilink source parent hideshow 2 child comments replies: [–] Quazatron@lemmy.world 2 points 5 months ago (1 child) It's not hard. I loathe hard games, we used to have them in the 80s because, well, how much can you pack in 48 kilobytes? You had to kill the player over and over to get longer engagement time. Nowadays, with the amount of storage we have available, it makes no sense to make the game hard unless you are targeting the masochisticcompetitive crowd. You can use it to tell a good story, or pull the player into an immersive reality. permalink fedilink source parent hideshow 2 child comments replies: [–] Coelacanth@feddit.nu 2 points 5 months ago That's great to hear. I don't mind a hard challenge now and then, but it's also nice to just have an easygoing narrative and more cinematic experience in between so you don't get exhausted. permalink fedilink source parent
[–] Coelacanth@feddit.nu 2 points 5 months ago (1 child) How are you liking A Plague Tale? I have it on my docket for sometime this year. permalink fedilink source parent hideshow 2 child comments replies: [–] Quazatron@lemmy.world 2 points 5 months ago (1 child) It depends on your tastes in games, of course. It's quite linear, it's got some puzzle element, some boss fighting, but what it makes it good is the storytelling. Good characters, lovely scenarios, compelling writing. Feels a bit like Hellblade: Senua's Sacrifice, or the Amnesia series: there's a story there, and some gaming elements thrown in to keep you going. I'm quite liking it, I want to know what happens next. permalink fedilink source parent hideshow 2 child comments replies: [–] Coelacanth@feddit.nu 1 point 5 months ago (1 child) Sounds good to me! Is it difficult or just a "going along with the ride" type of experience? Trying to get a feel for when to schedule it in. permalink fedilink source parent hideshow 2 child comments replies: [–] Quazatron@lemmy.world 2 points 5 months ago (1 child) It's not hard. I loathe hard games, we used to have them in the 80s because, well, how much can you pack in 48 kilobytes? You had to kill the player over and over to get longer engagement time. Nowadays, with the amount of storage we have available, it makes no sense to make the game hard unless you are targeting the masochisticcompetitive crowd. You can use it to tell a good story, or pull the player into an immersive reality. permalink fedilink source parent hideshow 2 child comments replies: [–] Coelacanth@feddit.nu 2 points 5 months ago That's great to hear. I don't mind a hard challenge now and then, but it's also nice to just have an easygoing narrative and more cinematic experience in between so you don't get exhausted. permalink fedilink source parent
[–] Quazatron@lemmy.world 2 points 5 months ago (1 child) It depends on your tastes in games, of course. It's quite linear, it's got some puzzle element, some boss fighting, but what it makes it good is the storytelling. Good characters, lovely scenarios, compelling writing. Feels a bit like Hellblade: Senua's Sacrifice, or the Amnesia series: there's a story there, and some gaming elements thrown in to keep you going. I'm quite liking it, I want to know what happens next. permalink fedilink source parent hideshow 2 child comments replies: [–] Coelacanth@feddit.nu 1 point 5 months ago (1 child) Sounds good to me! Is it difficult or just a "going along with the ride" type of experience? Trying to get a feel for when to schedule it in. permalink fedilink source parent hideshow 2 child comments replies: [–] Quazatron@lemmy.world 2 points 5 months ago (1 child) It's not hard. I loathe hard games, we used to have them in the 80s because, well, how much can you pack in 48 kilobytes? You had to kill the player over and over to get longer engagement time. Nowadays, with the amount of storage we have available, it makes no sense to make the game hard unless you are targeting the masochisticcompetitive crowd. You can use it to tell a good story, or pull the player into an immersive reality. permalink fedilink source parent hideshow 2 child comments replies: [–] Coelacanth@feddit.nu 2 points 5 months ago That's great to hear. I don't mind a hard challenge now and then, but it's also nice to just have an easygoing narrative and more cinematic experience in between so you don't get exhausted. permalink fedilink source parent
[–] Coelacanth@feddit.nu 1 point 5 months ago (1 child) Sounds good to me! Is it difficult or just a "going along with the ride" type of experience? Trying to get a feel for when to schedule it in. permalink fedilink source parent hideshow 2 child comments replies: [–] Quazatron@lemmy.world 2 points 5 months ago (1 child) It's not hard. I loathe hard games, we used to have them in the 80s because, well, how much can you pack in 48 kilobytes? You had to kill the player over and over to get longer engagement time. Nowadays, with the amount of storage we have available, it makes no sense to make the game hard unless you are targeting the masochisticcompetitive crowd. You can use it to tell a good story, or pull the player into an immersive reality. permalink fedilink source parent hideshow 2 child comments replies: [–] Coelacanth@feddit.nu 2 points 5 months ago That's great to hear. I don't mind a hard challenge now and then, but it's also nice to just have an easygoing narrative and more cinematic experience in between so you don't get exhausted. permalink fedilink source parent
[–] Quazatron@lemmy.world 2 points 5 months ago (1 child) It's not hard. I loathe hard games, we used to have them in the 80s because, well, how much can you pack in 48 kilobytes? You had to kill the player over and over to get longer engagement time. Nowadays, with the amount of storage we have available, it makes no sense to make the game hard unless you are targeting the masochisticcompetitive crowd. You can use it to tell a good story, or pull the player into an immersive reality. permalink fedilink source parent hideshow 2 child comments replies: [–] Coelacanth@feddit.nu 2 points 5 months ago That's great to hear. I don't mind a hard challenge now and then, but it's also nice to just have an easygoing narrative and more cinematic experience in between so you don't get exhausted. permalink fedilink source parent
[–] Coelacanth@feddit.nu 2 points 5 months ago That's great to hear. I don't mind a hard challenge now and then, but it's also nice to just have an easygoing narrative and more cinematic experience in between so you don't get exhausted. permalink fedilink source parent