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[–] 2 points 6 months ago (1 child)

When GIMP's version 3 came out, it got a lot of great reviews. I can't tell you what's different or better, but in using it myself since then, it doesn't "feel" as daunting. Very subjective, but definitely try it out again; it might work for you this time around.

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  • [–] 2 points 6 months ago

    Going from Photoshop to GIMP 3, it's just not the same. I have a lot of respect for the project, but there are so many rough edges that it's demoralizing at best.

    Here's an example: in Photoshop, I select an object with the smart select brush (not available in GIMP), copy and paste it and it ends up on a new layer. I can drag the new layer around and draw on it. In GIMP, I paste a rectangle and the layer bounds are exactly locked to the paste area, so if I do something like feather the edges or try to draw on it I get a block of pixels. Without looking it up, can you tell me how to make the active layer size match the canvas size? And if I drag that layer, will it move the pixels or will it offset that layer and force me to rerun the "layer to document size" process?

    Not that Adobe hasn't done a ton of Enshittification, but CS6 was pretty great for me.

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