▲ 187 ▼ I have 250+ hours in this game and i just realized you can just USE the SHOVEL if you fail the Survival check. (lemmy.world) submitted 2 years ago by EtherealMoon@lemmy.world to c/baldurs_gate_3@lemmy.world 35 comments fedilink hide all child comments
[–] godot@lemmy.world 80 points 2 years ago (2 children) “Give me a perception check.” “Fourteen total.” “You don’t notice anything different .” “I get out my shovel.” permalink fedilink source hideshow 4 child comments replies: [–] ono@lemmy.ca 48 points 2 years ago (2 children) DM quietly raises encounter difficulty in response to metagaming permalink fedilink source parent hideshow 4 child comments replies: [–] Kolanaki@yiffit.net 18 points 2 years ago loudly smacks DM with the shovel permalink fedilink source parent [–] Uniquitous@lemmy.one 10 points 2 years ago (3 children) DM should have rolled for the player secretly if they didn't want to call attention. permalink fedilink source parent hideshow 6 child comments replies: [–] MimicJar@lemmy.world 8 points 2 years ago It depends on your table, but I disagree. If I ask the party for a perception check and they all fail the party should be aware of their choices (in this case, perception is important). If I then surprise them with an enemy they are clear why that happened. Alternatively in this case it's to locate something, maybe they want to spend a luck point, flash of genius, or other similar ability. permalink fedilink source parent [–] nocturne213@lemm.ee 8 points 2 years ago (1 child) Sometimes I ask for perception checks when there is nothing to notice out of the ordinary just to see them squirm. permalink fedilink source parent hideshow 2 child comments replies: [–] funktion@lemm.ee 3 points 2 years ago My old DM would do this. He would also sometimes hand players little notes: often full of info that their character would know but had to be kept secret from other players. But sometimes, the note would be empty aside from a request for the player to not say anything. The level of tension when the DM hands out a note to everyone but you is... something. permalink fedilink source parent [–] Flambo@lemmy.world 6 points 2 years ago* Better still, use passive scores since this is what they're for. If you want your players to make active checks, give them a narrative reason. But I'm also of the opinion that the more you run your D&D like you'd run anything Powered by the Apocalypse, the better it becomes. permalink fedilink source parent [–] Thrashy@lemmy.world 9 points 2 years ago One of the reasons why, as a DM, I like the Passive Perception mechanic in 5e. It takes some of the thrill of a roll away from the players, but it gives me the tools to resolve these sorts of situations without tempting the players to metagame. permalink fedilink source parent
[–] ono@lemmy.ca 48 points 2 years ago (2 children) DM quietly raises encounter difficulty in response to metagaming permalink fedilink source parent hideshow 4 child comments replies: [–] Kolanaki@yiffit.net 18 points 2 years ago loudly smacks DM with the shovel permalink fedilink source parent [–] Uniquitous@lemmy.one 10 points 2 years ago (3 children) DM should have rolled for the player secretly if they didn't want to call attention. permalink fedilink source parent hideshow 6 child comments replies: [–] MimicJar@lemmy.world 8 points 2 years ago It depends on your table, but I disagree. If I ask the party for a perception check and they all fail the party should be aware of their choices (in this case, perception is important). If I then surprise them with an enemy they are clear why that happened. Alternatively in this case it's to locate something, maybe they want to spend a luck point, flash of genius, or other similar ability. permalink fedilink source parent [–] nocturne213@lemm.ee 8 points 2 years ago (1 child) Sometimes I ask for perception checks when there is nothing to notice out of the ordinary just to see them squirm. permalink fedilink source parent hideshow 2 child comments replies: [–] funktion@lemm.ee 3 points 2 years ago My old DM would do this. He would also sometimes hand players little notes: often full of info that their character would know but had to be kept secret from other players. But sometimes, the note would be empty aside from a request for the player to not say anything. The level of tension when the DM hands out a note to everyone but you is... something. permalink fedilink source parent [–] Flambo@lemmy.world 6 points 2 years ago* Better still, use passive scores since this is what they're for. If you want your players to make active checks, give them a narrative reason. But I'm also of the opinion that the more you run your D&D like you'd run anything Powered by the Apocalypse, the better it becomes. permalink fedilink source parent
[–] Kolanaki@yiffit.net 18 points 2 years ago loudly smacks DM with the shovel permalink fedilink source parent
[–] Uniquitous@lemmy.one 10 points 2 years ago (3 children) DM should have rolled for the player secretly if they didn't want to call attention. permalink fedilink source parent hideshow 6 child comments replies: [–] MimicJar@lemmy.world 8 points 2 years ago It depends on your table, but I disagree. If I ask the party for a perception check and they all fail the party should be aware of their choices (in this case, perception is important). If I then surprise them with an enemy they are clear why that happened. Alternatively in this case it's to locate something, maybe they want to spend a luck point, flash of genius, or other similar ability. permalink fedilink source parent [–] nocturne213@lemm.ee 8 points 2 years ago (1 child) Sometimes I ask for perception checks when there is nothing to notice out of the ordinary just to see them squirm. permalink fedilink source parent hideshow 2 child comments replies: [–] funktion@lemm.ee 3 points 2 years ago My old DM would do this. He would also sometimes hand players little notes: often full of info that their character would know but had to be kept secret from other players. But sometimes, the note would be empty aside from a request for the player to not say anything. The level of tension when the DM hands out a note to everyone but you is... something. permalink fedilink source parent [–] Flambo@lemmy.world 6 points 2 years ago* Better still, use passive scores since this is what they're for. If you want your players to make active checks, give them a narrative reason. But I'm also of the opinion that the more you run your D&D like you'd run anything Powered by the Apocalypse, the better it becomes. permalink fedilink source parent
[–] MimicJar@lemmy.world 8 points 2 years ago It depends on your table, but I disagree. If I ask the party for a perception check and they all fail the party should be aware of their choices (in this case, perception is important). If I then surprise them with an enemy they are clear why that happened. Alternatively in this case it's to locate something, maybe they want to spend a luck point, flash of genius, or other similar ability. permalink fedilink source parent
[–] nocturne213@lemm.ee 8 points 2 years ago (1 child) Sometimes I ask for perception checks when there is nothing to notice out of the ordinary just to see them squirm. permalink fedilink source parent hideshow 2 child comments replies: [–] funktion@lemm.ee 3 points 2 years ago My old DM would do this. He would also sometimes hand players little notes: often full of info that their character would know but had to be kept secret from other players. But sometimes, the note would be empty aside from a request for the player to not say anything. The level of tension when the DM hands out a note to everyone but you is... something. permalink fedilink source parent
[–] funktion@lemm.ee 3 points 2 years ago My old DM would do this. He would also sometimes hand players little notes: often full of info that their character would know but had to be kept secret from other players. But sometimes, the note would be empty aside from a request for the player to not say anything. The level of tension when the DM hands out a note to everyone but you is... something. permalink fedilink source parent
[–] Flambo@lemmy.world 6 points 2 years ago* Better still, use passive scores since this is what they're for. If you want your players to make active checks, give them a narrative reason. But I'm also of the opinion that the more you run your D&D like you'd run anything Powered by the Apocalypse, the better it becomes. permalink fedilink source parent
[–] Thrashy@lemmy.world 9 points 2 years ago One of the reasons why, as a DM, I like the Passive Perception mechanic in 5e. It takes some of the thrill of a roll away from the players, but it gives me the tools to resolve these sorts of situations without tempting the players to metagame. permalink fedilink source parent