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[–] 80 points 2 years ago (2 children)

“Give me a perception check.”

“Fourteen total.”

“You don’t notice anything different .”

“I get out my shovel.”

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  • [–] 48 points 2 years ago (2 children)

    DM quietly raises encounter difficulty in response to metagaming

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  • [–] 10 points 2 years ago (3 children)

    DM should have rolled for the player secretly if they didn't want to call attention.

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  • [–] 8 points 2 years ago

    It depends on your table, but I disagree.

    If I ask the party for a perception check and they all fail the party should be aware of their choices (in this case, perception is important). If I then surprise them with an enemy they are clear why that happened.

    Alternatively in this case it's to locate something, maybe they want to spend a luck point, flash of genius, or other similar ability.

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  • [–] 8 points 2 years ago (1 child)

    Sometimes I ask for perception checks when there is nothing to notice out of the ordinary just to see them squirm.

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  • [–] 3 points 2 years ago

    My old DM would do this.

    He would also sometimes hand players little notes: often full of info that their character would know but had to be kept secret from other players.

    But sometimes, the note would be empty aside from a request for the player to not say anything.

    The level of tension when the DM hands out a note to everyone but you is... something.

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  • [–] 6 points 2 years ago*

    Better still, use passive scores since this is what they're for. If you want your players to make active checks, give them a narrative reason.

    But I'm also of the opinion that the more you run your D&D like you'd run anything Powered by the Apocalypse, the better it becomes.

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  • [–] 9 points 2 years ago

    One of the reasons why, as a DM, I like the Passive Perception mechanic in 5e. It takes some of the thrill of a roll away from the players, but it gives me the tools to resolve these sorts of situations without tempting the players to metagame.

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