▲ 484 ▼ Why FitGirl won't die: The repacker millions of gamers depend on in an age of surveillance (www.tbsnews.net) submitted 8 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca 142 comments fedilink hide all child comments
[+] lvxferre@mander.xyz 187 points 8 months ago* (last edited 4 weeks ago) (8 children) [deleted] permalink fedilink source hideshow 16 child comments replies: [–] omarfw@lemmy.world 89 points 8 months ago (5 children) It's more likely that the devs are not being given the time or resources to do this kind of thing properly. Their bosses are too concerned with what will save money and generate shareholder value. permalink fedilink source parent hideshow 10 child comments replies: [+] lvxferre@mander.xyz 45 points 8 months ago* (last edited 4 weeks ago) [deleted] permalink fedilink source parent [–] Auli@lemmy.ca 9 points 8 months ago (1 child) This implies fitgirl is doing it properly. Which it's trade off faster download longer install times or vice versa. permalink fedilink source parent hideshow 2 child comments replies: [–] tatterdemalion@programming.dev 13 points 8 months ago Decompression during install is generally less of a bottleneck than network bandwidth, so fitgirl is doing it properly. permalink fedilink source parent [–] GissaMittJobb@lemmy.ml 5 points 8 months ago Gamedev is notorious for basically having permacrunch so this is the most likely reason permalink fedilink source parent [–] Clent@lemmy.dbzer0.com 2 points 8 months ago It's basic math for these executives, the cost of bandwidth is magnitudes less than than the cost to pay someone to reduce it. They do not care about the cost to gamers. permalink fedilink source parent [–] klay1@lemmy.world 1 point 8 months ago absolutely this. permalink fedilink source parent [–] fiestorra@discuss.tchncs.de 72 points 8 months ago (2 children) I wouldn't really say that. The kind of extreme compression Fitgirl does comes with the tradeoff of really long decompression times. Depending on which games, nearly 45 minutes (with a 7800x3D) Some games lack compression but I would not want those long install times by default, if you have a speedy internet connection they usually take longer to install than to download. Don't get me wrong, for people with really slow internet those repacks are a godsend but they are not "better" on every aspect. permalink fedilink source parent hideshow 4 child comments replies: [–] kieron115@startrek.website 45 points 8 months ago* (last edited 8 months ago) (2 children) Steam gets around this problem by doing the decompressing on the fly as you download. Go check out your CPU usage next time you install a game. Edit: I think this is also why it defaults to not downloading while you game. Steam doesn't want you to have a bad experience from the decompression. permalink fedilink source parent hideshow 4 child comments replies: [–] Timbits@lemmy.ca 20 points 8 months ago (3 children) More like check your hdd. Steam goes like this for me download, download, download, pause downloading to extract and smash my hdd, download, download, downloand. permalink fedilink source parent hideshow 6 child comments replies: [–] bitwolf@sh.itjust.works 10 points 8 months ago (1 child) Yeah I think it ends up waiting for slower storage if your cpu or HDD are too slow. I experience that with slower sdcards on the Deck. But on a decent NVMe with a balanced CPU the download and disk are full bore and the CPU usage goes really high. permalink fedilink source parent hideshow 2 child comments replies: [–] kieron115@startrek.website 6 points 8 months ago* (last edited 8 months ago) Ahh yeah this could be. My system isn't by any means crazy but it is modern. A tuned 5600x (draws about 115W at full load) and an nvme 3.0 ssd. I'm being bottlenecked by internet bandwidth at the moment. permalink fedilink source parent [–] DdCno1@beehaw.org 3 points 8 months ago (1 child) I hope you aren't literally still using an actual HDD. permalink fedilink source parent hideshow 2 child comments replies: [–] sukhmel@programming.dev 1 point 8 months ago Not for games, usually, but it still has its uses, so why not permalink fedilink source parent [–] Auli@lemmy.ca 0 points 8 months ago (2 children) Is this why steam is so insanely slow to download games. permalink fedilink source parent hideshow 4 child comments replies: [–] FooBarrington@lemmy.world 10 points 8 months ago It can be, spinning iron has pretty bad throughput. permalink fedilink source parent [–] kieron115@startrek.website 1 point 8 months ago Could be a variety of things but yes. It also depends on the game and how compressible it's assets are. permalink fedilink source parent [–] LikeableLime@piefed.social 1 point 8 months ago (1 child) It will also use ALL your bandwidth by default. I can't even watch a yt video or anything while doing a steam download unless I limit the bandwidth in settings. permalink fedilink source parent hideshow 2 child comments replies: [–] kieron115@startrek.website 5 points 8 months ago* (1 child) What kind of router do you have? If it has any kind of "smart queue" or "smart qos" you could try enabling that and it will de-prioritize steam's packets (as needed) so that web browsing and voip still work. permalink fedilink source parent hideshow 2 child comments replies: [–] LikeableLime@piefed.social 1 point 8 months ago (1 child) Awesome thank you for the tip. I'm not too well versed in networking so I never really dig around in my router settings. I'm just using the Modem/router supplied by the ISP right now and it doesn't look like it has anything like that from a quick look through the config page. permalink fedilink source parent hideshow 2 child comments replies: [–] kieron115@startrek.website 3 points 8 months ago* Ahh yeah the provided router might not have some of the more advanced features. But suffice to say this isn't so much a steam problem as it is a "how computer networks work" problem. The way routers work by default tends to penalize "bursty" traffic like loading websites/gaming/voice and prioritize sustained traffic like your download, so it's nice that valve provide the option to limit the bandwidth. I'm on satellite internet right now waiting for verizon to finish their fiber install and I can't even use that reliably because my bandwidth changes constantly D= permalink fedilink source parent [–] thejoker954@lemmy.world 4 points 8 months ago Honestly I can't remember the last time a fitgirl release took longer to install than an 'official' copy. And pretty much as long as I've had a computer it's been "bottom of the barrel" hardware. permalink fedilink source parent [–] Cethin@lemmy.zip 26 points 8 months ago* (1 child) The thing about compression is you have to process it to decompress it. It may be benificial to people with limited bandwidth, or for peer-to-peer sharing, but it's probably better for most users for someone like Valve to share the uncompressed version. Bandwidth isn't the issue it used to be. It also makes progressive updates harder. The best you can do is compress each update individually, not the whole package. permalink fedilink source parent hideshow 2 child comments replies: [+] lvxferre@mander.xyz 12 points 8 months ago* (last edited 4 weeks ago) (2 children) [deleted] permalink fedilink source parent hideshow 4 child comments replies: [–] Cethin@lemmy.zip 4 points 8 months ago (1 child) I don't know any that take a long time to unpack from developers. They do have to pre-compile shaders, but that's different. Maybe I just don't pay enough attention, or maybe it's just because I don't play many big budget games. permalink fedilink source parent hideshow 2 child comments replies: [+] lvxferre@mander.xyz 7 points 8 months ago* (last edited 4 weeks ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Cethin@lemmy.zip 5 points 8 months ago (1 child) I did play EU5 (and 4 ages ago) and didn't notice the issue. I guess I just don't pay attention to it. permalink fedilink source parent hideshow 2 child comments replies: [+] lvxferre@mander.xyz 5 points 8 months ago* (last edited 4 weeks ago) [deleted] permalink fedilink source parent [–] Kazumara@discuss.tchncs.de 2 points 8 months ago* Here’s a made up example. Suppose you have a choice between compressing a game: to 10 GiB, and it takes 2min to unpack it in a certain machine to 3 GiB, and it takes 8min to unpack it in a certain machine The download size difference of 7 GiB only costs me another 60-80s to download as long as the Steam servers are serving well. So funny enough the first option would be better for me. permalink fedilink source parent [–] SlurpingPus@lemmy.world 14 points 8 months ago (2 children) do an extremely bad job at basic tasks like compression I've installed one game from FitGirl so far. It took three hours to unpack while hammering all the cpu cores, failed, and required another three-hour go to install properly. So you're saying that all games should install like this? permalink fedilink source parent hideshow 4 child comments replies: [–] tetris11@feddit.uk -1 points 8 months ago (1 child) You're meant to check the CRCs before you extract to verify that you actually fully downloaded the file. Otherwise yes, people like myself will mock you online for this trivial anecdote permalink fedilink source parent hideshow 2 child comments replies: [–] SlurpingPus@lemmy.world 4 points 8 months ago (1 child) Oh really? How come it installed fine the second time from the same file? It's well-known that installation of FitGirl's repacks can fail, and the recommendation is exactly that one don't touch the computer while it's going on, and retry again if it fails. Mock yourself for not knowing this, as this very thread contains more ‘anecdotes’ about the same. It's some kinda super wonky compression that gives extreme space savings but is so fragile that the result isn't guaranteed, which is precisely why it isn't widely used. permalink fedilink source parent hideshow 2 child comments replies: [–] tetris11@feddit.uk -1 points 8 months ago (1 child) it's well-known that ... alright permalink fedilink source parent hideshow 2 child comments replies: [–] SlurpingPus@lemmy.world 3 points 8 months ago (1 child) Great rejoinder there. "I didn't research how stuff works, but I have an irrelevant rebuttal, and when people point out that it's not how stuff works, I will reply 'alright', that will really put them in their place." permalink fedilink source parent hideshow 2 child comments replies: [–] tetris11@feddit.uk 3 points 8 months ago (1 child) (Sorry, I just wanted to come back and say my response wasn't very friendly or constructive but I think took issue with your (perceived) tone mostly.) I have had your issue once before in the past, but I genuinely don't think it is such a pain point that it's a frequent issue to prevent further use. I can imagine from a consumer point of view that there will always be faster way to pack data so that people can start playing instantly and leave the problem of storage to online game libraries. But from an archivist point of view I genuinely believe that the format she has chosen for those of us who want to replay a game every now and then and can suffer the hour long unpack is efficient for the storage/playing tradeoff permalink fedilink source parent hideshow 2 child comments replies: [–] SlurpingPus@lemmy.world 2 points 8 months ago* don't think it is such a pain point that it's a frequent issue to prevent further use I don't have statistics, but: I myself didn't do any research specifically on this matter, and only learned of these problems through osmosis by randomly reading various threads on Reddit's r/all I installed one single game from a repack by FitGirl my experience right away exactly mirrored that of which I've read previously I don't have problems with FitGirl using this compression, in fact I find it fascinating that such an algorithm exists. However, it obviously doesn't meet standards to which a commercial publisher or storefront are held. permalink fedilink source parent [+] lvxferre@mander.xyz -10 points 8 months ago* (last edited 4 weeks ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] SlurpingPus@lemmy.world 11 points 8 months ago Wow, very mature. “Developers should do compression like FitGirl does.” “Oh no I didn't mean developers should do compression like FitGirl does.” permalink fedilink source parent [–] Auli@lemmy.ca 8 points 8 months ago (1 child) No it's making a choice. Faster decompress times. Considering a lot of their customers have fast speeds it doesn't really matter. permalink fedilink source parent hideshow 2 child comments replies: [+] lvxferre@mander.xyz 2 points 8 months ago* (last edited 4 weeks ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] lastweakness@lemmy.world 3 points 8 months ago* I'm curious, are there countries where fast internet is way too expensive but video games are priced well? Edit: I mean priced well on launch, btw, not on sale permalink fedilink source parent [–] ICastFist@programming.dev 7 points 8 months ago (1 child) A lot of devs stopped giving a flying fuck to disk space and performance a long time ago. "32GB of RAM and 500GB of disk space? Don't mind if I do!" - for a pixel art 2D platformer permalink fedilink source parent hideshow 2 child comments replies: [–] Wubwub@lemmy.zip 3 points 8 months ago It's so infuriating I've either got 3 brand new games or 30 older games installed on to my device. Even mobile gaming is getting out of hand permalink fedilink source parent [–] Meron35@lemmy.world 5 points 8 months ago* The EA/Ubisoft/Rockstar servers are so shit and their games so large that it's actually near impossible to download their games on a slow internet connection, because they would just timeout after 3~4 hours. Downloading a cracked, compressed FitGirl repack over P2P and just ignoring the crack was unironically the only viable way to legally enjoy the games I had purchased back when I had slow internet. The repacks are windows .exes, yet even work flawlessly via wine. FitGirl truly GOATed. permalink fedilink source parent [–] MangoPenguin@lemmy.blahaj.zone 4 points 8 months ago The downside of the compression is the install can take way longer than the download. But if you're on a slower connection the smaller download would be a big benefit. permalink fedilink source parent
[–] omarfw@lemmy.world 89 points 8 months ago (5 children) It's more likely that the devs are not being given the time or resources to do this kind of thing properly. Their bosses are too concerned with what will save money and generate shareholder value. permalink fedilink source parent hideshow 10 child comments replies: [+] lvxferre@mander.xyz 45 points 8 months ago* (last edited 4 weeks ago) [deleted] permalink fedilink source parent [–] Auli@lemmy.ca 9 points 8 months ago (1 child) This implies fitgirl is doing it properly. Which it's trade off faster download longer install times or vice versa. permalink fedilink source parent hideshow 2 child comments replies: [–] tatterdemalion@programming.dev 13 points 8 months ago Decompression during install is generally less of a bottleneck than network bandwidth, so fitgirl is doing it properly. permalink fedilink source parent [–] GissaMittJobb@lemmy.ml 5 points 8 months ago Gamedev is notorious for basically having permacrunch so this is the most likely reason permalink fedilink source parent [–] Clent@lemmy.dbzer0.com 2 points 8 months ago It's basic math for these executives, the cost of bandwidth is magnitudes less than than the cost to pay someone to reduce it. They do not care about the cost to gamers. permalink fedilink source parent [–] klay1@lemmy.world 1 point 8 months ago absolutely this. permalink fedilink source parent
[+] lvxferre@mander.xyz 45 points 8 months ago* (last edited 4 weeks ago) [deleted] permalink fedilink source parent
[–] Auli@lemmy.ca 9 points 8 months ago (1 child) This implies fitgirl is doing it properly. Which it's trade off faster download longer install times or vice versa. permalink fedilink source parent hideshow 2 child comments replies: [–] tatterdemalion@programming.dev 13 points 8 months ago Decompression during install is generally less of a bottleneck than network bandwidth, so fitgirl is doing it properly. permalink fedilink source parent
[–] tatterdemalion@programming.dev 13 points 8 months ago Decompression during install is generally less of a bottleneck than network bandwidth, so fitgirl is doing it properly. permalink fedilink source parent
[–] GissaMittJobb@lemmy.ml 5 points 8 months ago Gamedev is notorious for basically having permacrunch so this is the most likely reason permalink fedilink source parent
[–] Clent@lemmy.dbzer0.com 2 points 8 months ago It's basic math for these executives, the cost of bandwidth is magnitudes less than than the cost to pay someone to reduce it. They do not care about the cost to gamers. permalink fedilink source parent
[–] fiestorra@discuss.tchncs.de 72 points 8 months ago (2 children) I wouldn't really say that. The kind of extreme compression Fitgirl does comes with the tradeoff of really long decompression times. Depending on which games, nearly 45 minutes (with a 7800x3D) Some games lack compression but I would not want those long install times by default, if you have a speedy internet connection they usually take longer to install than to download. Don't get me wrong, for people with really slow internet those repacks are a godsend but they are not "better" on every aspect. permalink fedilink source parent hideshow 4 child comments replies: [–] kieron115@startrek.website 45 points 8 months ago* (last edited 8 months ago) (2 children) Steam gets around this problem by doing the decompressing on the fly as you download. Go check out your CPU usage next time you install a game. Edit: I think this is also why it defaults to not downloading while you game. Steam doesn't want you to have a bad experience from the decompression. permalink fedilink source parent hideshow 4 child comments replies: [–] Timbits@lemmy.ca 20 points 8 months ago (3 children) More like check your hdd. Steam goes like this for me download, download, download, pause downloading to extract and smash my hdd, download, download, downloand. permalink fedilink source parent hideshow 6 child comments replies: [–] bitwolf@sh.itjust.works 10 points 8 months ago (1 child) Yeah I think it ends up waiting for slower storage if your cpu or HDD are too slow. I experience that with slower sdcards on the Deck. But on a decent NVMe with a balanced CPU the download and disk are full bore and the CPU usage goes really high. permalink fedilink source parent hideshow 2 child comments replies: [–] kieron115@startrek.website 6 points 8 months ago* (last edited 8 months ago) Ahh yeah this could be. My system isn't by any means crazy but it is modern. A tuned 5600x (draws about 115W at full load) and an nvme 3.0 ssd. I'm being bottlenecked by internet bandwidth at the moment. permalink fedilink source parent [–] DdCno1@beehaw.org 3 points 8 months ago (1 child) I hope you aren't literally still using an actual HDD. permalink fedilink source parent hideshow 2 child comments replies: [–] sukhmel@programming.dev 1 point 8 months ago Not for games, usually, but it still has its uses, so why not permalink fedilink source parent [–] Auli@lemmy.ca 0 points 8 months ago (2 children) Is this why steam is so insanely slow to download games. permalink fedilink source parent hideshow 4 child comments replies: [–] FooBarrington@lemmy.world 10 points 8 months ago It can be, spinning iron has pretty bad throughput. permalink fedilink source parent [–] kieron115@startrek.website 1 point 8 months ago Could be a variety of things but yes. It also depends on the game and how compressible it's assets are. permalink fedilink source parent [–] LikeableLime@piefed.social 1 point 8 months ago (1 child) It will also use ALL your bandwidth by default. I can't even watch a yt video or anything while doing a steam download unless I limit the bandwidth in settings. permalink fedilink source parent hideshow 2 child comments replies: [–] kieron115@startrek.website 5 points 8 months ago* (1 child) What kind of router do you have? If it has any kind of "smart queue" or "smart qos" you could try enabling that and it will de-prioritize steam's packets (as needed) so that web browsing and voip still work. permalink fedilink source parent hideshow 2 child comments replies: [–] LikeableLime@piefed.social 1 point 8 months ago (1 child) Awesome thank you for the tip. I'm not too well versed in networking so I never really dig around in my router settings. I'm just using the Modem/router supplied by the ISP right now and it doesn't look like it has anything like that from a quick look through the config page. permalink fedilink source parent hideshow 2 child comments replies: [–] kieron115@startrek.website 3 points 8 months ago* Ahh yeah the provided router might not have some of the more advanced features. But suffice to say this isn't so much a steam problem as it is a "how computer networks work" problem. The way routers work by default tends to penalize "bursty" traffic like loading websites/gaming/voice and prioritize sustained traffic like your download, so it's nice that valve provide the option to limit the bandwidth. I'm on satellite internet right now waiting for verizon to finish their fiber install and I can't even use that reliably because my bandwidth changes constantly D= permalink fedilink source parent [–] thejoker954@lemmy.world 4 points 8 months ago Honestly I can't remember the last time a fitgirl release took longer to install than an 'official' copy. And pretty much as long as I've had a computer it's been "bottom of the barrel" hardware. permalink fedilink source parent
[–] kieron115@startrek.website 45 points 8 months ago* (last edited 8 months ago) (2 children) Steam gets around this problem by doing the decompressing on the fly as you download. Go check out your CPU usage next time you install a game. Edit: I think this is also why it defaults to not downloading while you game. Steam doesn't want you to have a bad experience from the decompression. permalink fedilink source parent hideshow 4 child comments replies: [–] Timbits@lemmy.ca 20 points 8 months ago (3 children) More like check your hdd. Steam goes like this for me download, download, download, pause downloading to extract and smash my hdd, download, download, downloand. permalink fedilink source parent hideshow 6 child comments replies: [–] bitwolf@sh.itjust.works 10 points 8 months ago (1 child) Yeah I think it ends up waiting for slower storage if your cpu or HDD are too slow. I experience that with slower sdcards on the Deck. But on a decent NVMe with a balanced CPU the download and disk are full bore and the CPU usage goes really high. permalink fedilink source parent hideshow 2 child comments replies: [–] kieron115@startrek.website 6 points 8 months ago* (last edited 8 months ago) Ahh yeah this could be. My system isn't by any means crazy but it is modern. A tuned 5600x (draws about 115W at full load) and an nvme 3.0 ssd. I'm being bottlenecked by internet bandwidth at the moment. permalink fedilink source parent [–] DdCno1@beehaw.org 3 points 8 months ago (1 child) I hope you aren't literally still using an actual HDD. permalink fedilink source parent hideshow 2 child comments replies: [–] sukhmel@programming.dev 1 point 8 months ago Not for games, usually, but it still has its uses, so why not permalink fedilink source parent [–] Auli@lemmy.ca 0 points 8 months ago (2 children) Is this why steam is so insanely slow to download games. permalink fedilink source parent hideshow 4 child comments replies: [–] FooBarrington@lemmy.world 10 points 8 months ago It can be, spinning iron has pretty bad throughput. permalink fedilink source parent [–] kieron115@startrek.website 1 point 8 months ago Could be a variety of things but yes. It also depends on the game and how compressible it's assets are. permalink fedilink source parent [–] LikeableLime@piefed.social 1 point 8 months ago (1 child) It will also use ALL your bandwidth by default. I can't even watch a yt video or anything while doing a steam download unless I limit the bandwidth in settings. permalink fedilink source parent hideshow 2 child comments replies: [–] kieron115@startrek.website 5 points 8 months ago* (1 child) What kind of router do you have? If it has any kind of "smart queue" or "smart qos" you could try enabling that and it will de-prioritize steam's packets (as needed) so that web browsing and voip still work. permalink fedilink source parent hideshow 2 child comments replies: [–] LikeableLime@piefed.social 1 point 8 months ago (1 child) Awesome thank you for the tip. I'm not too well versed in networking so I never really dig around in my router settings. I'm just using the Modem/router supplied by the ISP right now and it doesn't look like it has anything like that from a quick look through the config page. permalink fedilink source parent hideshow 2 child comments replies: [–] kieron115@startrek.website 3 points 8 months ago* Ahh yeah the provided router might not have some of the more advanced features. But suffice to say this isn't so much a steam problem as it is a "how computer networks work" problem. The way routers work by default tends to penalize "bursty" traffic like loading websites/gaming/voice and prioritize sustained traffic like your download, so it's nice that valve provide the option to limit the bandwidth. I'm on satellite internet right now waiting for verizon to finish their fiber install and I can't even use that reliably because my bandwidth changes constantly D= permalink fedilink source parent
[–] Timbits@lemmy.ca 20 points 8 months ago (3 children) More like check your hdd. Steam goes like this for me download, download, download, pause downloading to extract and smash my hdd, download, download, downloand. permalink fedilink source parent hideshow 6 child comments replies: [–] bitwolf@sh.itjust.works 10 points 8 months ago (1 child) Yeah I think it ends up waiting for slower storage if your cpu or HDD are too slow. I experience that with slower sdcards on the Deck. But on a decent NVMe with a balanced CPU the download and disk are full bore and the CPU usage goes really high. permalink fedilink source parent hideshow 2 child comments replies: [–] kieron115@startrek.website 6 points 8 months ago* (last edited 8 months ago) Ahh yeah this could be. My system isn't by any means crazy but it is modern. A tuned 5600x (draws about 115W at full load) and an nvme 3.0 ssd. I'm being bottlenecked by internet bandwidth at the moment. permalink fedilink source parent [–] DdCno1@beehaw.org 3 points 8 months ago (1 child) I hope you aren't literally still using an actual HDD. permalink fedilink source parent hideshow 2 child comments replies: [–] sukhmel@programming.dev 1 point 8 months ago Not for games, usually, but it still has its uses, so why not permalink fedilink source parent [–] Auli@lemmy.ca 0 points 8 months ago (2 children) Is this why steam is so insanely slow to download games. permalink fedilink source parent hideshow 4 child comments replies: [–] FooBarrington@lemmy.world 10 points 8 months ago It can be, spinning iron has pretty bad throughput. permalink fedilink source parent [–] kieron115@startrek.website 1 point 8 months ago Could be a variety of things but yes. It also depends on the game and how compressible it's assets are. permalink fedilink source parent
[–] bitwolf@sh.itjust.works 10 points 8 months ago (1 child) Yeah I think it ends up waiting for slower storage if your cpu or HDD are too slow. I experience that with slower sdcards on the Deck. But on a decent NVMe with a balanced CPU the download and disk are full bore and the CPU usage goes really high. permalink fedilink source parent hideshow 2 child comments replies: [–] kieron115@startrek.website 6 points 8 months ago* (last edited 8 months ago) Ahh yeah this could be. My system isn't by any means crazy but it is modern. A tuned 5600x (draws about 115W at full load) and an nvme 3.0 ssd. I'm being bottlenecked by internet bandwidth at the moment. permalink fedilink source parent
[–] kieron115@startrek.website 6 points 8 months ago* (last edited 8 months ago) Ahh yeah this could be. My system isn't by any means crazy but it is modern. A tuned 5600x (draws about 115W at full load) and an nvme 3.0 ssd. I'm being bottlenecked by internet bandwidth at the moment. permalink fedilink source parent
[–] DdCno1@beehaw.org 3 points 8 months ago (1 child) I hope you aren't literally still using an actual HDD. permalink fedilink source parent hideshow 2 child comments replies: [–] sukhmel@programming.dev 1 point 8 months ago Not for games, usually, but it still has its uses, so why not permalink fedilink source parent
[–] sukhmel@programming.dev 1 point 8 months ago Not for games, usually, but it still has its uses, so why not permalink fedilink source parent
[–] Auli@lemmy.ca 0 points 8 months ago (2 children) Is this why steam is so insanely slow to download games. permalink fedilink source parent hideshow 4 child comments replies: [–] FooBarrington@lemmy.world 10 points 8 months ago It can be, spinning iron has pretty bad throughput. permalink fedilink source parent [–] kieron115@startrek.website 1 point 8 months ago Could be a variety of things but yes. It also depends on the game and how compressible it's assets are. permalink fedilink source parent
[–] FooBarrington@lemmy.world 10 points 8 months ago It can be, spinning iron has pretty bad throughput. permalink fedilink source parent
[–] kieron115@startrek.website 1 point 8 months ago Could be a variety of things but yes. It also depends on the game and how compressible it's assets are. permalink fedilink source parent
[–] LikeableLime@piefed.social 1 point 8 months ago (1 child) It will also use ALL your bandwidth by default. I can't even watch a yt video or anything while doing a steam download unless I limit the bandwidth in settings. permalink fedilink source parent hideshow 2 child comments replies: [–] kieron115@startrek.website 5 points 8 months ago* (1 child) What kind of router do you have? If it has any kind of "smart queue" or "smart qos" you could try enabling that and it will de-prioritize steam's packets (as needed) so that web browsing and voip still work. permalink fedilink source parent hideshow 2 child comments replies: [–] LikeableLime@piefed.social 1 point 8 months ago (1 child) Awesome thank you for the tip. I'm not too well versed in networking so I never really dig around in my router settings. I'm just using the Modem/router supplied by the ISP right now and it doesn't look like it has anything like that from a quick look through the config page. permalink fedilink source parent hideshow 2 child comments replies: [–] kieron115@startrek.website 3 points 8 months ago* Ahh yeah the provided router might not have some of the more advanced features. But suffice to say this isn't so much a steam problem as it is a "how computer networks work" problem. The way routers work by default tends to penalize "bursty" traffic like loading websites/gaming/voice and prioritize sustained traffic like your download, so it's nice that valve provide the option to limit the bandwidth. I'm on satellite internet right now waiting for verizon to finish their fiber install and I can't even use that reliably because my bandwidth changes constantly D= permalink fedilink source parent
[–] kieron115@startrek.website 5 points 8 months ago* (1 child) What kind of router do you have? If it has any kind of "smart queue" or "smart qos" you could try enabling that and it will de-prioritize steam's packets (as needed) so that web browsing and voip still work. permalink fedilink source parent hideshow 2 child comments replies: [–] LikeableLime@piefed.social 1 point 8 months ago (1 child) Awesome thank you for the tip. I'm not too well versed in networking so I never really dig around in my router settings. I'm just using the Modem/router supplied by the ISP right now and it doesn't look like it has anything like that from a quick look through the config page. permalink fedilink source parent hideshow 2 child comments replies: [–] kieron115@startrek.website 3 points 8 months ago* Ahh yeah the provided router might not have some of the more advanced features. But suffice to say this isn't so much a steam problem as it is a "how computer networks work" problem. The way routers work by default tends to penalize "bursty" traffic like loading websites/gaming/voice and prioritize sustained traffic like your download, so it's nice that valve provide the option to limit the bandwidth. I'm on satellite internet right now waiting for verizon to finish their fiber install and I can't even use that reliably because my bandwidth changes constantly D= permalink fedilink source parent
[–] LikeableLime@piefed.social 1 point 8 months ago (1 child) Awesome thank you for the tip. I'm not too well versed in networking so I never really dig around in my router settings. I'm just using the Modem/router supplied by the ISP right now and it doesn't look like it has anything like that from a quick look through the config page. permalink fedilink source parent hideshow 2 child comments replies: [–] kieron115@startrek.website 3 points 8 months ago* Ahh yeah the provided router might not have some of the more advanced features. But suffice to say this isn't so much a steam problem as it is a "how computer networks work" problem. The way routers work by default tends to penalize "bursty" traffic like loading websites/gaming/voice and prioritize sustained traffic like your download, so it's nice that valve provide the option to limit the bandwidth. I'm on satellite internet right now waiting for verizon to finish their fiber install and I can't even use that reliably because my bandwidth changes constantly D= permalink fedilink source parent
[–] kieron115@startrek.website 3 points 8 months ago* Ahh yeah the provided router might not have some of the more advanced features. But suffice to say this isn't so much a steam problem as it is a "how computer networks work" problem. The way routers work by default tends to penalize "bursty" traffic like loading websites/gaming/voice and prioritize sustained traffic like your download, so it's nice that valve provide the option to limit the bandwidth. I'm on satellite internet right now waiting for verizon to finish their fiber install and I can't even use that reliably because my bandwidth changes constantly D= permalink fedilink source parent
[–] thejoker954@lemmy.world 4 points 8 months ago Honestly I can't remember the last time a fitgirl release took longer to install than an 'official' copy. And pretty much as long as I've had a computer it's been "bottom of the barrel" hardware. permalink fedilink source parent
[–] Cethin@lemmy.zip 26 points 8 months ago* (1 child) The thing about compression is you have to process it to decompress it. It may be benificial to people with limited bandwidth, or for peer-to-peer sharing, but it's probably better for most users for someone like Valve to share the uncompressed version. Bandwidth isn't the issue it used to be. It also makes progressive updates harder. The best you can do is compress each update individually, not the whole package. permalink fedilink source parent hideshow 2 child comments replies: [+] lvxferre@mander.xyz 12 points 8 months ago* (last edited 4 weeks ago) (2 children) [deleted] permalink fedilink source parent hideshow 4 child comments replies: [–] Cethin@lemmy.zip 4 points 8 months ago (1 child) I don't know any that take a long time to unpack from developers. They do have to pre-compile shaders, but that's different. Maybe I just don't pay enough attention, or maybe it's just because I don't play many big budget games. permalink fedilink source parent hideshow 2 child comments replies: [+] lvxferre@mander.xyz 7 points 8 months ago* (last edited 4 weeks ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Cethin@lemmy.zip 5 points 8 months ago (1 child) I did play EU5 (and 4 ages ago) and didn't notice the issue. I guess I just don't pay attention to it. permalink fedilink source parent hideshow 2 child comments replies: [+] lvxferre@mander.xyz 5 points 8 months ago* (last edited 4 weeks ago) [deleted] permalink fedilink source parent [–] Kazumara@discuss.tchncs.de 2 points 8 months ago* Here’s a made up example. Suppose you have a choice between compressing a game: to 10 GiB, and it takes 2min to unpack it in a certain machine to 3 GiB, and it takes 8min to unpack it in a certain machine The download size difference of 7 GiB only costs me another 60-80s to download as long as the Steam servers are serving well. So funny enough the first option would be better for me. permalink fedilink source parent
[+] lvxferre@mander.xyz 12 points 8 months ago* (last edited 4 weeks ago) (2 children) [deleted] permalink fedilink source parent hideshow 4 child comments replies: [–] Cethin@lemmy.zip 4 points 8 months ago (1 child) I don't know any that take a long time to unpack from developers. They do have to pre-compile shaders, but that's different. Maybe I just don't pay enough attention, or maybe it's just because I don't play many big budget games. permalink fedilink source parent hideshow 2 child comments replies: [+] lvxferre@mander.xyz 7 points 8 months ago* (last edited 4 weeks ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Cethin@lemmy.zip 5 points 8 months ago (1 child) I did play EU5 (and 4 ages ago) and didn't notice the issue. I guess I just don't pay attention to it. permalink fedilink source parent hideshow 2 child comments replies: [+] lvxferre@mander.xyz 5 points 8 months ago* (last edited 4 weeks ago) [deleted] permalink fedilink source parent [–] Kazumara@discuss.tchncs.de 2 points 8 months ago* Here’s a made up example. Suppose you have a choice between compressing a game: to 10 GiB, and it takes 2min to unpack it in a certain machine to 3 GiB, and it takes 8min to unpack it in a certain machine The download size difference of 7 GiB only costs me another 60-80s to download as long as the Steam servers are serving well. So funny enough the first option would be better for me. permalink fedilink source parent
[–] Cethin@lemmy.zip 4 points 8 months ago (1 child) I don't know any that take a long time to unpack from developers. They do have to pre-compile shaders, but that's different. Maybe I just don't pay enough attention, or maybe it's just because I don't play many big budget games. permalink fedilink source parent hideshow 2 child comments replies: [+] lvxferre@mander.xyz 7 points 8 months ago* (last edited 4 weeks ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Cethin@lemmy.zip 5 points 8 months ago (1 child) I did play EU5 (and 4 ages ago) and didn't notice the issue. I guess I just don't pay attention to it. permalink fedilink source parent hideshow 2 child comments replies: [+] lvxferre@mander.xyz 5 points 8 months ago* (last edited 4 weeks ago) [deleted] permalink fedilink source parent
[+] lvxferre@mander.xyz 7 points 8 months ago* (last edited 4 weeks ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Cethin@lemmy.zip 5 points 8 months ago (1 child) I did play EU5 (and 4 ages ago) and didn't notice the issue. I guess I just don't pay attention to it. permalink fedilink source parent hideshow 2 child comments replies: [+] lvxferre@mander.xyz 5 points 8 months ago* (last edited 4 weeks ago) [deleted] permalink fedilink source parent
[–] Cethin@lemmy.zip 5 points 8 months ago (1 child) I did play EU5 (and 4 ages ago) and didn't notice the issue. I guess I just don't pay attention to it. permalink fedilink source parent hideshow 2 child comments replies: [+] lvxferre@mander.xyz 5 points 8 months ago* (last edited 4 weeks ago) [deleted] permalink fedilink source parent
[+] lvxferre@mander.xyz 5 points 8 months ago* (last edited 4 weeks ago) [deleted] permalink fedilink source parent
[–] Kazumara@discuss.tchncs.de 2 points 8 months ago* Here’s a made up example. Suppose you have a choice between compressing a game: to 10 GiB, and it takes 2min to unpack it in a certain machine to 3 GiB, and it takes 8min to unpack it in a certain machine The download size difference of 7 GiB only costs me another 60-80s to download as long as the Steam servers are serving well. So funny enough the first option would be better for me. permalink fedilink source parent
[–] SlurpingPus@lemmy.world 14 points 8 months ago (2 children) do an extremely bad job at basic tasks like compression I've installed one game from FitGirl so far. It took three hours to unpack while hammering all the cpu cores, failed, and required another three-hour go to install properly. So you're saying that all games should install like this? permalink fedilink source parent hideshow 4 child comments replies: [–] tetris11@feddit.uk -1 points 8 months ago (1 child) You're meant to check the CRCs before you extract to verify that you actually fully downloaded the file. Otherwise yes, people like myself will mock you online for this trivial anecdote permalink fedilink source parent hideshow 2 child comments replies: [–] SlurpingPus@lemmy.world 4 points 8 months ago (1 child) Oh really? How come it installed fine the second time from the same file? It's well-known that installation of FitGirl's repacks can fail, and the recommendation is exactly that one don't touch the computer while it's going on, and retry again if it fails. Mock yourself for not knowing this, as this very thread contains more ‘anecdotes’ about the same. It's some kinda super wonky compression that gives extreme space savings but is so fragile that the result isn't guaranteed, which is precisely why it isn't widely used. permalink fedilink source parent hideshow 2 child comments replies: [–] tetris11@feddit.uk -1 points 8 months ago (1 child) it's well-known that ... alright permalink fedilink source parent hideshow 2 child comments replies: [–] SlurpingPus@lemmy.world 3 points 8 months ago (1 child) Great rejoinder there. "I didn't research how stuff works, but I have an irrelevant rebuttal, and when people point out that it's not how stuff works, I will reply 'alright', that will really put them in their place." permalink fedilink source parent hideshow 2 child comments replies: [–] tetris11@feddit.uk 3 points 8 months ago (1 child) (Sorry, I just wanted to come back and say my response wasn't very friendly or constructive but I think took issue with your (perceived) tone mostly.) I have had your issue once before in the past, but I genuinely don't think it is such a pain point that it's a frequent issue to prevent further use. I can imagine from a consumer point of view that there will always be faster way to pack data so that people can start playing instantly and leave the problem of storage to online game libraries. But from an archivist point of view I genuinely believe that the format she has chosen for those of us who want to replay a game every now and then and can suffer the hour long unpack is efficient for the storage/playing tradeoff permalink fedilink source parent hideshow 2 child comments replies: [–] SlurpingPus@lemmy.world 2 points 8 months ago* don't think it is such a pain point that it's a frequent issue to prevent further use I don't have statistics, but: I myself didn't do any research specifically on this matter, and only learned of these problems through osmosis by randomly reading various threads on Reddit's r/all I installed one single game from a repack by FitGirl my experience right away exactly mirrored that of which I've read previously I don't have problems with FitGirl using this compression, in fact I find it fascinating that such an algorithm exists. However, it obviously doesn't meet standards to which a commercial publisher or storefront are held. permalink fedilink source parent [+] lvxferre@mander.xyz -10 points 8 months ago* (last edited 4 weeks ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] SlurpingPus@lemmy.world 11 points 8 months ago Wow, very mature. “Developers should do compression like FitGirl does.” “Oh no I didn't mean developers should do compression like FitGirl does.” permalink fedilink source parent
[–] tetris11@feddit.uk -1 points 8 months ago (1 child) You're meant to check the CRCs before you extract to verify that you actually fully downloaded the file. Otherwise yes, people like myself will mock you online for this trivial anecdote permalink fedilink source parent hideshow 2 child comments replies: [–] SlurpingPus@lemmy.world 4 points 8 months ago (1 child) Oh really? How come it installed fine the second time from the same file? It's well-known that installation of FitGirl's repacks can fail, and the recommendation is exactly that one don't touch the computer while it's going on, and retry again if it fails. Mock yourself for not knowing this, as this very thread contains more ‘anecdotes’ about the same. It's some kinda super wonky compression that gives extreme space savings but is so fragile that the result isn't guaranteed, which is precisely why it isn't widely used. permalink fedilink source parent hideshow 2 child comments replies: [–] tetris11@feddit.uk -1 points 8 months ago (1 child) it's well-known that ... alright permalink fedilink source parent hideshow 2 child comments replies: [–] SlurpingPus@lemmy.world 3 points 8 months ago (1 child) Great rejoinder there. "I didn't research how stuff works, but I have an irrelevant rebuttal, and when people point out that it's not how stuff works, I will reply 'alright', that will really put them in their place." permalink fedilink source parent hideshow 2 child comments replies: [–] tetris11@feddit.uk 3 points 8 months ago (1 child) (Sorry, I just wanted to come back and say my response wasn't very friendly or constructive but I think took issue with your (perceived) tone mostly.) I have had your issue once before in the past, but I genuinely don't think it is such a pain point that it's a frequent issue to prevent further use. I can imagine from a consumer point of view that there will always be faster way to pack data so that people can start playing instantly and leave the problem of storage to online game libraries. But from an archivist point of view I genuinely believe that the format she has chosen for those of us who want to replay a game every now and then and can suffer the hour long unpack is efficient for the storage/playing tradeoff permalink fedilink source parent hideshow 2 child comments replies: [–] SlurpingPus@lemmy.world 2 points 8 months ago* don't think it is such a pain point that it's a frequent issue to prevent further use I don't have statistics, but: I myself didn't do any research specifically on this matter, and only learned of these problems through osmosis by randomly reading various threads on Reddit's r/all I installed one single game from a repack by FitGirl my experience right away exactly mirrored that of which I've read previously I don't have problems with FitGirl using this compression, in fact I find it fascinating that such an algorithm exists. However, it obviously doesn't meet standards to which a commercial publisher or storefront are held. permalink fedilink source parent
[–] SlurpingPus@lemmy.world 4 points 8 months ago (1 child) Oh really? How come it installed fine the second time from the same file? It's well-known that installation of FitGirl's repacks can fail, and the recommendation is exactly that one don't touch the computer while it's going on, and retry again if it fails. Mock yourself for not knowing this, as this very thread contains more ‘anecdotes’ about the same. It's some kinda super wonky compression that gives extreme space savings but is so fragile that the result isn't guaranteed, which is precisely why it isn't widely used. permalink fedilink source parent hideshow 2 child comments replies: [–] tetris11@feddit.uk -1 points 8 months ago (1 child) it's well-known that ... alright permalink fedilink source parent hideshow 2 child comments replies: [–] SlurpingPus@lemmy.world 3 points 8 months ago (1 child) Great rejoinder there. "I didn't research how stuff works, but I have an irrelevant rebuttal, and when people point out that it's not how stuff works, I will reply 'alright', that will really put them in their place." permalink fedilink source parent hideshow 2 child comments replies: [–] tetris11@feddit.uk 3 points 8 months ago (1 child) (Sorry, I just wanted to come back and say my response wasn't very friendly or constructive but I think took issue with your (perceived) tone mostly.) I have had your issue once before in the past, but I genuinely don't think it is such a pain point that it's a frequent issue to prevent further use. I can imagine from a consumer point of view that there will always be faster way to pack data so that people can start playing instantly and leave the problem of storage to online game libraries. But from an archivist point of view I genuinely believe that the format she has chosen for those of us who want to replay a game every now and then and can suffer the hour long unpack is efficient for the storage/playing tradeoff permalink fedilink source parent hideshow 2 child comments replies: [–] SlurpingPus@lemmy.world 2 points 8 months ago* don't think it is such a pain point that it's a frequent issue to prevent further use I don't have statistics, but: I myself didn't do any research specifically on this matter, and only learned of these problems through osmosis by randomly reading various threads on Reddit's r/all I installed one single game from a repack by FitGirl my experience right away exactly mirrored that of which I've read previously I don't have problems with FitGirl using this compression, in fact I find it fascinating that such an algorithm exists. However, it obviously doesn't meet standards to which a commercial publisher or storefront are held. permalink fedilink source parent
[–] tetris11@feddit.uk -1 points 8 months ago (1 child) it's well-known that ... alright permalink fedilink source parent hideshow 2 child comments replies: [–] SlurpingPus@lemmy.world 3 points 8 months ago (1 child) Great rejoinder there. "I didn't research how stuff works, but I have an irrelevant rebuttal, and when people point out that it's not how stuff works, I will reply 'alright', that will really put them in their place." permalink fedilink source parent hideshow 2 child comments replies: [–] tetris11@feddit.uk 3 points 8 months ago (1 child) (Sorry, I just wanted to come back and say my response wasn't very friendly or constructive but I think took issue with your (perceived) tone mostly.) I have had your issue once before in the past, but I genuinely don't think it is such a pain point that it's a frequent issue to prevent further use. I can imagine from a consumer point of view that there will always be faster way to pack data so that people can start playing instantly and leave the problem of storage to online game libraries. But from an archivist point of view I genuinely believe that the format she has chosen for those of us who want to replay a game every now and then and can suffer the hour long unpack is efficient for the storage/playing tradeoff permalink fedilink source parent hideshow 2 child comments replies: [–] SlurpingPus@lemmy.world 2 points 8 months ago* don't think it is such a pain point that it's a frequent issue to prevent further use I don't have statistics, but: I myself didn't do any research specifically on this matter, and only learned of these problems through osmosis by randomly reading various threads on Reddit's r/all I installed one single game from a repack by FitGirl my experience right away exactly mirrored that of which I've read previously I don't have problems with FitGirl using this compression, in fact I find it fascinating that such an algorithm exists. However, it obviously doesn't meet standards to which a commercial publisher or storefront are held. permalink fedilink source parent
[–] SlurpingPus@lemmy.world 3 points 8 months ago (1 child) Great rejoinder there. "I didn't research how stuff works, but I have an irrelevant rebuttal, and when people point out that it's not how stuff works, I will reply 'alright', that will really put them in their place." permalink fedilink source parent hideshow 2 child comments replies: [–] tetris11@feddit.uk 3 points 8 months ago (1 child) (Sorry, I just wanted to come back and say my response wasn't very friendly or constructive but I think took issue with your (perceived) tone mostly.) I have had your issue once before in the past, but I genuinely don't think it is such a pain point that it's a frequent issue to prevent further use. I can imagine from a consumer point of view that there will always be faster way to pack data so that people can start playing instantly and leave the problem of storage to online game libraries. But from an archivist point of view I genuinely believe that the format she has chosen for those of us who want to replay a game every now and then and can suffer the hour long unpack is efficient for the storage/playing tradeoff permalink fedilink source parent hideshow 2 child comments replies: [–] SlurpingPus@lemmy.world 2 points 8 months ago* don't think it is such a pain point that it's a frequent issue to prevent further use I don't have statistics, but: I myself didn't do any research specifically on this matter, and only learned of these problems through osmosis by randomly reading various threads on Reddit's r/all I installed one single game from a repack by FitGirl my experience right away exactly mirrored that of which I've read previously I don't have problems with FitGirl using this compression, in fact I find it fascinating that such an algorithm exists. However, it obviously doesn't meet standards to which a commercial publisher or storefront are held. permalink fedilink source parent
[–] tetris11@feddit.uk 3 points 8 months ago (1 child) (Sorry, I just wanted to come back and say my response wasn't very friendly or constructive but I think took issue with your (perceived) tone mostly.) I have had your issue once before in the past, but I genuinely don't think it is such a pain point that it's a frequent issue to prevent further use. I can imagine from a consumer point of view that there will always be faster way to pack data so that people can start playing instantly and leave the problem of storage to online game libraries. But from an archivist point of view I genuinely believe that the format she has chosen for those of us who want to replay a game every now and then and can suffer the hour long unpack is efficient for the storage/playing tradeoff permalink fedilink source parent hideshow 2 child comments replies: [–] SlurpingPus@lemmy.world 2 points 8 months ago* don't think it is such a pain point that it's a frequent issue to prevent further use I don't have statistics, but: I myself didn't do any research specifically on this matter, and only learned of these problems through osmosis by randomly reading various threads on Reddit's r/all I installed one single game from a repack by FitGirl my experience right away exactly mirrored that of which I've read previously I don't have problems with FitGirl using this compression, in fact I find it fascinating that such an algorithm exists. However, it obviously doesn't meet standards to which a commercial publisher or storefront are held. permalink fedilink source parent
[–] SlurpingPus@lemmy.world 2 points 8 months ago* don't think it is such a pain point that it's a frequent issue to prevent further use I don't have statistics, but: I myself didn't do any research specifically on this matter, and only learned of these problems through osmosis by randomly reading various threads on Reddit's r/all I installed one single game from a repack by FitGirl my experience right away exactly mirrored that of which I've read previously I don't have problems with FitGirl using this compression, in fact I find it fascinating that such an algorithm exists. However, it obviously doesn't meet standards to which a commercial publisher or storefront are held. permalink fedilink source parent
[+] lvxferre@mander.xyz -10 points 8 months ago* (last edited 4 weeks ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] SlurpingPus@lemmy.world 11 points 8 months ago Wow, very mature. “Developers should do compression like FitGirl does.” “Oh no I didn't mean developers should do compression like FitGirl does.” permalink fedilink source parent
[–] SlurpingPus@lemmy.world 11 points 8 months ago Wow, very mature. “Developers should do compression like FitGirl does.” “Oh no I didn't mean developers should do compression like FitGirl does.” permalink fedilink source parent
[–] Auli@lemmy.ca 8 points 8 months ago (1 child) No it's making a choice. Faster decompress times. Considering a lot of their customers have fast speeds it doesn't really matter. permalink fedilink source parent hideshow 2 child comments replies: [+] lvxferre@mander.xyz 2 points 8 months ago* (last edited 4 weeks ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] lastweakness@lemmy.world 3 points 8 months ago* I'm curious, are there countries where fast internet is way too expensive but video games are priced well? Edit: I mean priced well on launch, btw, not on sale permalink fedilink source parent
[+] lvxferre@mander.xyz 2 points 8 months ago* (last edited 4 weeks ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] lastweakness@lemmy.world 3 points 8 months ago* I'm curious, are there countries where fast internet is way too expensive but video games are priced well? Edit: I mean priced well on launch, btw, not on sale permalink fedilink source parent
[–] lastweakness@lemmy.world 3 points 8 months ago* I'm curious, are there countries where fast internet is way too expensive but video games are priced well? Edit: I mean priced well on launch, btw, not on sale permalink fedilink source parent
[–] ICastFist@programming.dev 7 points 8 months ago (1 child) A lot of devs stopped giving a flying fuck to disk space and performance a long time ago. "32GB of RAM and 500GB of disk space? Don't mind if I do!" - for a pixel art 2D platformer permalink fedilink source parent hideshow 2 child comments replies: [–] Wubwub@lemmy.zip 3 points 8 months ago It's so infuriating I've either got 3 brand new games or 30 older games installed on to my device. Even mobile gaming is getting out of hand permalink fedilink source parent
[–] Wubwub@lemmy.zip 3 points 8 months ago It's so infuriating I've either got 3 brand new games or 30 older games installed on to my device. Even mobile gaming is getting out of hand permalink fedilink source parent
[–] Meron35@lemmy.world 5 points 8 months ago* The EA/Ubisoft/Rockstar servers are so shit and their games so large that it's actually near impossible to download their games on a slow internet connection, because they would just timeout after 3~4 hours. Downloading a cracked, compressed FitGirl repack over P2P and just ignoring the crack was unironically the only viable way to legally enjoy the games I had purchased back when I had slow internet. The repacks are windows .exes, yet even work flawlessly via wine. FitGirl truly GOATed. permalink fedilink source parent
[–] MangoPenguin@lemmy.blahaj.zone 4 points 8 months ago The downside of the compression is the install can take way longer than the download. But if you're on a slower connection the smaller download would be a big benefit. permalink fedilink source parent