Unity May Never Win Back the Developers It Lost in Its Fee Debacle::Even though the company behind the wildly popular game engine walked back its controversial new fee policy, the damage is done.

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[–] 57 points 2 years ago (2 children)

Yeah I can't imagine why I would start a project with Unity at this point. That's just asking to get screwed over later with no warning.

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  • [–] 18 points 2 years ago* (1 child)

    It appears that Unity shot itself in both feet and also its face. It's been a long time since I've seen such a spectacular betrayal of trust by a business where confidence in your product is paramount. Even with extreme backpedling, it's in the can.

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  • [–] 12 points 2 years ago

    Wizard of the Coast license fiasco is about the same. Except of course that "confidence in your product" is a bit of a misnomer. It's not a confidence in the D&D, but the license. A lot of people were trusting the OGL, and the changes would have fucked over half of the industry with their "retroactive" changes.

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  • [–] 9 points 2 years ago

    I was maybe 10 hours of work into a small side project and I just said fuck it and started over in Godot. No reason to use Unity unless you are a studio that's deep into development or supporting a game that's already out.

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