▲ 59 ▼ I've tested Nvidia's latest ray tracing magic in Cyberpunk 2077 and it's a no-brainer: at worst it's just better-looking, at best it's that and a whole lot more performance (www.pcgamer.com) submitted 2 years ago by nanoUFO@sh.itjust.works [M] to c/games@sh.itjust.works 19 comments fedilink hide all child comments
[–] Edgelord_Of_Tomorrow@lemmy.world 3 points 2 years ago (1 child) It's because there's no player model to reflect. permalink fedilink source parent hideshow 2 child comments replies: [–] InEnduringGrowStrong@sh.itjust.works 2 points 2 years ago Yea I know but it's still a bit lame. You can enable an option to add the first person player model to Ray tracing, but it doesn't have a head (on purpose so it didn't clip in the first person camera), so you have decapitated reflections. Same reason the player shadows are janky, first person models are often like that. You gotta adjust it so it looks good in first person but then it's all weird in third person. There's technically a third person model, but it's probably not animated, so... yea maybe some day. permalink fedilink source parent
[–] InEnduringGrowStrong@sh.itjust.works 2 points 2 years ago Yea I know but it's still a bit lame. You can enable an option to add the first person player model to Ray tracing, but it doesn't have a head (on purpose so it didn't clip in the first person camera), so you have decapitated reflections. Same reason the player shadows are janky, first person models are often like that. You gotta adjust it so it looks good in first person but then it's all weird in third person. There's technically a third person model, but it's probably not animated, so... yea maybe some day. permalink fedilink source parent