▲ 2086 ▼ Unity deleted these terms, don't let them get out (lemmy.today) submitted 2 years ago by nothingcorporate@lemmy.today to c/technology@lemmy.world 255 comments fedilink hide all child comments From The Internet Archive: https://web.archive.org/web/20201111183311/https://github.com/Unity-Technologies/TermsOfService/blob/master/Unity%20Software%20Additional%20Terms.md
[+] Haywire@lemm.ee -3 points 2 years ago (3 children) [deleted] permalink fedilink source parent hideshow 6 child comments replies: [–] terny@lemmy.ml 5 points 2 years ago Coders cost money and coding takes time. permalink fedilink source parent [–] nybble41@programming.dev 1 point 2 years ago The most valuable thing is an experienced team who thoroughly understand both the specifications and the implementation as well as the reasoning behind both. Written specifications are great as onboarding and reference material but there will always be gaps between the specifications and the code. ("The map is not the territory.") Even with solid specifications you can't just turn over maintenance of a codebase to a new team and expect them to immediately be productive with it. permalink fedilink source parent [–] angrymouse@lemmy.world 1 point 2 years ago This is true for most of software out there, but most of the game industry operates with a small margin, and when you look to games individually, most of the games that are still selling (think about GoG games) are not worth any developer time permalink fedilink source parent
[–] terny@lemmy.ml 5 points 2 years ago Coders cost money and coding takes time. permalink fedilink source parent
[–] nybble41@programming.dev 1 point 2 years ago The most valuable thing is an experienced team who thoroughly understand both the specifications and the implementation as well as the reasoning behind both. Written specifications are great as onboarding and reference material but there will always be gaps between the specifications and the code. ("The map is not the territory.") Even with solid specifications you can't just turn over maintenance of a codebase to a new team and expect them to immediately be productive with it. permalink fedilink source parent
[–] angrymouse@lemmy.world 1 point 2 years ago This is true for most of software out there, but most of the game industry operates with a small margin, and when you look to games individually, most of the games that are still selling (think about GoG games) are not worth any developer time permalink fedilink source parent