▲ 293 ▼ Maelle telling Doomguy to "PARRY IT!!!" (swg-empire.de) submitted 1 year ago by bjoern_tantau@swg-empire.de to c/memes@lemmy.world 28 comments fedilink hide all child comments
[–] sevan@lemmy.ca 7 points 1 year ago (3 children) My favorite mod to the game is increasing the parry time. permalink fedilink source hideshow 6 child comments replies: [–] mic_check_one_two@lemmy.dbzer0.com 7 points 1 year ago (1 child) It doesn’t help that all of their parry animations look like they trigger a solid half second after the actual parry happens. Gustave does a pirouette, and doesn’t actually swing his sword until after the entire spin is complete. But the parry timing happens right as he starts to turn. permalink fedilink source parent hideshow 2 child comments replies: [–] prole@lemmy.blahaj.zone 1 point 1 year ago Yeah, that took me a while to figure out permalink fedilink source parent [–] bjoern_tantau@swg-empire.de [S] 3 points 1 year ago (1 child) Clair Obscur (really, any game) could really use the difficulty settings of Doom: The Dark Ages. You can basically adjust everything. Parry timings, damage modifiers, even game speed. Both to make it easier than default but also to make it harder. permalink fedilink source parent hideshow 2 child comments replies: [–] sevan@lemmy.ca 3 points 1 year ago Yeah, my only major criticism of the game is the way they handled difficulty settings. "Story" mode still requires you to learn the mechanics and play the way they intended. It should have been called "easy" or "casual" or something and had a separate "story" mode that is really just about enjoying the story without any combat difficulty. I don't really enjoy turn-based combat or quick time events, so this game would have been a complete pass for me, but I decided to check it out on Game Pass and I really liked the art, music, and story. I ended up modding out all the combat challenge so I could enjoy it anyway, but it would have been better if I could tweak it through the settings and maybe end up with something a little more balanced. permalink fedilink source parent [–] Kolanaki@pawb.social 2 points 1 year ago It's weird that it's a smaller window than dodging but the animations are about the same speed. I tend to dodge more than parry, but I'm getting deeper into the game where you really want that extra counter damage to end the fight sooner. permalink fedilink source parent
[–] mic_check_one_two@lemmy.dbzer0.com 7 points 1 year ago (1 child) It doesn’t help that all of their parry animations look like they trigger a solid half second after the actual parry happens. Gustave does a pirouette, and doesn’t actually swing his sword until after the entire spin is complete. But the parry timing happens right as he starts to turn. permalink fedilink source parent hideshow 2 child comments replies: [–] prole@lemmy.blahaj.zone 1 point 1 year ago Yeah, that took me a while to figure out permalink fedilink source parent
[–] prole@lemmy.blahaj.zone 1 point 1 year ago Yeah, that took me a while to figure out permalink fedilink source parent
[–] bjoern_tantau@swg-empire.de [S] 3 points 1 year ago (1 child) Clair Obscur (really, any game) could really use the difficulty settings of Doom: The Dark Ages. You can basically adjust everything. Parry timings, damage modifiers, even game speed. Both to make it easier than default but also to make it harder. permalink fedilink source parent hideshow 2 child comments replies: [–] sevan@lemmy.ca 3 points 1 year ago Yeah, my only major criticism of the game is the way they handled difficulty settings. "Story" mode still requires you to learn the mechanics and play the way they intended. It should have been called "easy" or "casual" or something and had a separate "story" mode that is really just about enjoying the story without any combat difficulty. I don't really enjoy turn-based combat or quick time events, so this game would have been a complete pass for me, but I decided to check it out on Game Pass and I really liked the art, music, and story. I ended up modding out all the combat challenge so I could enjoy it anyway, but it would have been better if I could tweak it through the settings and maybe end up with something a little more balanced. permalink fedilink source parent
[–] sevan@lemmy.ca 3 points 1 year ago Yeah, my only major criticism of the game is the way they handled difficulty settings. "Story" mode still requires you to learn the mechanics and play the way they intended. It should have been called "easy" or "casual" or something and had a separate "story" mode that is really just about enjoying the story without any combat difficulty. I don't really enjoy turn-based combat or quick time events, so this game would have been a complete pass for me, but I decided to check it out on Game Pass and I really liked the art, music, and story. I ended up modding out all the combat challenge so I could enjoy it anyway, but it would have been better if I could tweak it through the settings and maybe end up with something a little more balanced. permalink fedilink source parent
[–] Kolanaki@pawb.social 2 points 1 year ago It's weird that it's a smaller window than dodging but the animations are about the same speed. I tend to dodge more than parry, but I'm getting deeper into the game where you really want that extra counter damage to end the fight sooner. permalink fedilink source parent