"Parry" in monster hunter wilds: too slow to be a reactive option, user must be psychic or memorize monster movements in order to anticipate next potential movement.... I hate it.
I do love parrying as a general concept though.
"Parry" in monster hunter wilds: too slow to be a reactive option, user must be psychic or memorize monster movements in order to anticipate next potential movement.... I hate it.
I do love parrying as a general concept though.