▲ 70 ▼ Unity rushes to clarify price increase plan, as game developers fume (www.axios.com) submitted 2 years ago by BrikoX@lemmy.zip to c/gaming@lemmy.zip 18 comments fedilink hide all child comments
[–] BrikoX@lemmy.zip [S] 10 points 2 years ago (1 child) 200k in revenue, not profit. permalink fedilink source parent hideshow 2 child comments replies: [–] ArmoredThirteen@lemmy.ml 6 points 2 years ago Yeah and their definition on revenue is brutal https://unity.com/runtime-fee Quote: A game or app’s “total revenue” includes all revenue generated (without limitation) from retail sales, in-app purchases, subscription fees, web payments, offline payments, ads-based revenue, etc. Total revenue is calculated without deduction, including any relevant digital store fees. permalink fedilink source parent
[–] ArmoredThirteen@lemmy.ml 6 points 2 years ago Yeah and their definition on revenue is brutal https://unity.com/runtime-fee Quote: A game or app’s “total revenue” includes all revenue generated (without limitation) from retail sales, in-app purchases, subscription fees, web payments, offline payments, ads-based revenue, etc. Total revenue is calculated without deduction, including any relevant digital store fees. permalink fedilink source parent