So a user on Reddit (ed: u/Yoraxx ) posted on the Starfield subreddit that there was a problem in Starfield when running the game on an AMD Radeon GPU. The issue is very simple, the game just won't render a star in any solar system when you are at the dayside of a moon or even any planetary object. The issue only occurs on AMD Radeon GPUs and users with the Radeon RX 7000 & RX 6000 GPUs are reporting the same thing.

The issue is that the dayside of any planetary body or moon needs a source of light that gets it all lit up. That source is the star and on any non-AMD GPU, you will see the star/sun in the sky box which will be illuminating light on the surface. But with AMD cards, the star/sun just isn't there while the planet/moon remains illuminated without any light source.

Original Reddit post by u/Yoraxx

you are viewing a single comment's thread
view the rest of the comments
[–] 12 points 2 years ago (2 children)

The game runs better on AMD, and Bethesda partnered with AMD in some way for this PC release.

  • source
  • parent
  • hideshow 4 child comments
  • [–] 14 points 2 years ago (3 children)

    Does it run better by not rendering light emitting objects?

  • source
  • parent
  • hideshow 6 child comments
  • [–] [S] 10 points 2 years ago (2 children)

    That really just means AMD gave them a lot of money, and they just made sure FSR2 worked. lol

  • source
  • parent
  • hideshow 4 child comments
  • [–] 3 points 2 years ago* (3 children)

    I've got a 7900XTX Ultra, and FSR2 does literally nothing, which is hilarious.

    100% resolution scale, 128 FPS.

    75% resolution scale .. 128 FPS.

    50% resolution scale, looking like underwater potatoes ... 128 FPS.

    I don't know how it's possible to make an engine this way, it seems CPU-bound and I'm lucky that I upgraded my CPU not too long ago, I'm outperforming my friend who has an RTX 4090 in literally all scenes, indoor, ship, and outdoor/planet.

    He struggles to break 70 FPS on 1080p Ultra, meanwhile I'm doing 4K Ultra.

  • source
  • parent
  • hideshow 6 child comments
  • [–] [S] 1 point 2 years ago*

    Some of the benchmarks definitely pointed out that it was CPU bound in many areas (eg. the cities).

    I think the HUB one mentioned that some of the forested planets were much more GPU bound and better for testing.

    I'm on a tv so capped at 60fps, but I do see a power usage difference with FSR - 75% vs FSR- 100% that's pretty substantial on my 7900xt.

  • source
  • parent