I've read multiple times that CUDA dominates, mostly because NVIDIA dominates. Rocm is the AMD equivalent, but OpenCL also exists. From my understanding, these are technologies used to program graphics cards - always thought that shaders were used for that.

There is a huge gap in my knowledge and understanding about this, so I'd appreciate somebody laying this out for me. I could ask an LLM and be misguided, but I'd rather not 🤣

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Check Wolf implementation for context. It's a mess with Nvidia.

https://games-on-whales.github.io/wolf/stable/user/quickstart.html

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