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[–] 3 points 1 year ago (2 children)

The biggest tell is at 0:21.

You see the badge flying around as a physics object and then, when the animation stops the left side part of the necklace "resets" and slides up on the bots neck despite that being like a ball suddenly deciding to go from a rest to rolling up hill.

It looks like it went from being rendered as a physics object to slowing down enough that it returned to being a regular object attached to the model's rigging .

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  • [–] 1 point 1 year ago* (last edited 1 year ago)

    The badge, the soft landings, and the seams in the concrete blipping in and out were the biggest factors for me.

    Edit for downvoter: Watch nothing but the concrete for the whole video. I think the badge moved too perfectly and the landings didn’t seem to reflect physics, but the jitter on the concrete rendering is beyond unrealistic.

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