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[–] 3 points 2 years ago (1 child)

In an ideal world everything would work out, but for some business it is a pretty huge commitment for what was less than 2% of the market just a few months ago. We certainly lost money porting our game in Linux at that last place I worked. It was before Proton though. Obviously each case is different, and some games work on Linux out-the-box due to Photon so this become a non-issue.

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  • [+] 1 point 2 years ago* (last edited 2 years ago) (1 child)
  • [–] 3 points 2 years ago

    Not sure I want to name the game because this would make me very easy to identify from my post history. It's a game on Steam that sold over 250k copies. My boss promised a Linux version very early on because they thought it would be easy, but we ended up being stuck with that promise.

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