▲ 142 ▼ Well, yeah... (diyrpg.org) submitted 2 years ago by Yora@diyrpg.org to c/rpgmemes@ttrpg.network 34 comments fedilink hide all child comments
[–] Marchioness@ttrpg.network 15 points 2 years ago (1 child) We WISH that WotC listened to their community. permalink fedilink source parent hideshow 2 child comments replies: [–] SolOrion@sh.itjust.works 7 points 2 years ago (1 child) At the very least they used to, which is why there's such a flip between 4e and 5e. permalink fedilink source parent hideshow 2 child comments replies: [–] jjjalljs@ttrpg.network 4 points 2 years ago (1 child) Though ironically there's a lot of stuff people complain about in 5e where the fixes they propose are basically 4e. permalink fedilink source parent hideshow 2 child comments replies: [–] lord_ryvan@ttrpg.network 1 point 2 years ago (1 child) Ooh such as? I'm curious! permalink fedilink source parent hideshow 2 child comments replies: [–] jjjalljs@ttrpg.network 2 points 2 years ago (1 child) People complain a short rest at one hour is too long. 4e had it at like 5 minutes. People complain martials mostly just do their basic attack. 4e had every class have cool powers on the same recharge cadence. This also helped address the martial caster divide. The other day I saw someone iteratively come up with "the attacker should always roll instead of confusingly sometimes the defender rolls. You could figure out like an AC for reflexes and fortitude and roll against that". Which is how I believe 4e worked. It didn't have bounded accuracy, so changes to that tend to reinvent 4e, 3e, or Pathfinder. That's off the top of my head. I'm sure there's more. permalink fedilink source parent hideshow 2 child comments replies: [–] lord_ryvan@ttrpg.network 1 point 2 years ago That's a good point, and really loved how balanced the three defenses were in D&D 4E, as well! permalink fedilink source parent
[–] SolOrion@sh.itjust.works 7 points 2 years ago (1 child) At the very least they used to, which is why there's such a flip between 4e and 5e. permalink fedilink source parent hideshow 2 child comments replies: [–] jjjalljs@ttrpg.network 4 points 2 years ago (1 child) Though ironically there's a lot of stuff people complain about in 5e where the fixes they propose are basically 4e. permalink fedilink source parent hideshow 2 child comments replies: [–] lord_ryvan@ttrpg.network 1 point 2 years ago (1 child) Ooh such as? I'm curious! permalink fedilink source parent hideshow 2 child comments replies: [–] jjjalljs@ttrpg.network 2 points 2 years ago (1 child) People complain a short rest at one hour is too long. 4e had it at like 5 minutes. People complain martials mostly just do their basic attack. 4e had every class have cool powers on the same recharge cadence. This also helped address the martial caster divide. The other day I saw someone iteratively come up with "the attacker should always roll instead of confusingly sometimes the defender rolls. You could figure out like an AC for reflexes and fortitude and roll against that". Which is how I believe 4e worked. It didn't have bounded accuracy, so changes to that tend to reinvent 4e, 3e, or Pathfinder. That's off the top of my head. I'm sure there's more. permalink fedilink source parent hideshow 2 child comments replies: [–] lord_ryvan@ttrpg.network 1 point 2 years ago That's a good point, and really loved how balanced the three defenses were in D&D 4E, as well! permalink fedilink source parent
[–] jjjalljs@ttrpg.network 4 points 2 years ago (1 child) Though ironically there's a lot of stuff people complain about in 5e where the fixes they propose are basically 4e. permalink fedilink source parent hideshow 2 child comments replies: [–] lord_ryvan@ttrpg.network 1 point 2 years ago (1 child) Ooh such as? I'm curious! permalink fedilink source parent hideshow 2 child comments replies: [–] jjjalljs@ttrpg.network 2 points 2 years ago (1 child) People complain a short rest at one hour is too long. 4e had it at like 5 minutes. People complain martials mostly just do their basic attack. 4e had every class have cool powers on the same recharge cadence. This also helped address the martial caster divide. The other day I saw someone iteratively come up with "the attacker should always roll instead of confusingly sometimes the defender rolls. You could figure out like an AC for reflexes and fortitude and roll against that". Which is how I believe 4e worked. It didn't have bounded accuracy, so changes to that tend to reinvent 4e, 3e, or Pathfinder. That's off the top of my head. I'm sure there's more. permalink fedilink source parent hideshow 2 child comments replies: [–] lord_ryvan@ttrpg.network 1 point 2 years ago That's a good point, and really loved how balanced the three defenses were in D&D 4E, as well! permalink fedilink source parent
[–] lord_ryvan@ttrpg.network 1 point 2 years ago (1 child) Ooh such as? I'm curious! permalink fedilink source parent hideshow 2 child comments replies: [–] jjjalljs@ttrpg.network 2 points 2 years ago (1 child) People complain a short rest at one hour is too long. 4e had it at like 5 minutes. People complain martials mostly just do their basic attack. 4e had every class have cool powers on the same recharge cadence. This also helped address the martial caster divide. The other day I saw someone iteratively come up with "the attacker should always roll instead of confusingly sometimes the defender rolls. You could figure out like an AC for reflexes and fortitude and roll against that". Which is how I believe 4e worked. It didn't have bounded accuracy, so changes to that tend to reinvent 4e, 3e, or Pathfinder. That's off the top of my head. I'm sure there's more. permalink fedilink source parent hideshow 2 child comments replies: [–] lord_ryvan@ttrpg.network 1 point 2 years ago That's a good point, and really loved how balanced the three defenses were in D&D 4E, as well! permalink fedilink source parent
[–] jjjalljs@ttrpg.network 2 points 2 years ago (1 child) People complain a short rest at one hour is too long. 4e had it at like 5 minutes. People complain martials mostly just do their basic attack. 4e had every class have cool powers on the same recharge cadence. This also helped address the martial caster divide. The other day I saw someone iteratively come up with "the attacker should always roll instead of confusingly sometimes the defender rolls. You could figure out like an AC for reflexes and fortitude and roll against that". Which is how I believe 4e worked. It didn't have bounded accuracy, so changes to that tend to reinvent 4e, 3e, or Pathfinder. That's off the top of my head. I'm sure there's more. permalink fedilink source parent hideshow 2 child comments replies: [–] lord_ryvan@ttrpg.network 1 point 2 years ago That's a good point, and really loved how balanced the three defenses were in D&D 4E, as well! permalink fedilink source parent
[–] lord_ryvan@ttrpg.network 1 point 2 years ago That's a good point, and really loved how balanced the three defenses were in D&D 4E, as well! permalink fedilink source parent