"So then it's onboarding people, teaching them how to play D&D, which is really complex"

you are viewing a single comment's thread
view the rest of the comments
[–] 1 point 2 years ago* (last edited 2 years ago) (1 child)

That directly leads to the D: OS system where stacking tons of abilities is the optimal play pattern, which I'm not a huge fan of. Like, if you have a character without Teleport on that game, you're flat out playing wrong

There's always a trade-off. I like that DnD is more flexible than when I last played, for wizards/clerics, but trying to solve these game design problems basically always adds complexity.

  • source
  • parent
  • hideshow 2 child comments