▲ 207 ▼ Larian knows Baldur's Gate 3's D&D combat is super complicated: "We used to joke you basically need a tutorial for every class" (www.gamesradar.com) submitted 2 years ago by stopthatgirl7@kbin.social to c/baldurs_gate_3@lemmy.world 116 comments fedilink hide all child comments "So then it's onboarding people, teaching them how to play D&D, which is really complex"
[+] Callie@pawb.social 1 point 2 years ago* (last edited 2 years ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] FunctionFn@feddit.nl 7 points 2 years ago (1 child) You don't really lower a target's AC, it usually stays constant. The AC is just the number you have to roll against to hit. Ie, you roll a 10 on a d20. You have a bonus of +8 to hit. That means you'll hit the enemy as long as it's AC is 18 or lower. Saving throws are the reverse. The enemy who's getting targeted by a spell gets to roll and add their save bonus to try and beat your spell DC, which is usually somewhere from 15-20 ish. You don't really need to know the maths going on, it's all represented by the % chance that pops up when you go to target something. If a hit says 95% chance, that means you'll hit as long as you don't roll a 1 on a d20. As for Karlach's AC, that's just a barbarian thing. Barbarians are usually unarmored, but they get to add their Con stat to their AC as well as their Dex. They have a lot more HP to make up for getting hit more often, and they resist all physical damage while raging so they're still quite tanky despite having a lower AC. permalink fedilink source parent hideshow 2 child comments replies: [+] Callie@pawb.social 4 points 2 years ago* (last edited 2 years ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] FunctionFn@feddit.nl 2 points 2 years ago No problem, feel free to ask if there's anything else that isn't clear, it's a complex game permalink fedilink source parent
[–] FunctionFn@feddit.nl 7 points 2 years ago (1 child) You don't really lower a target's AC, it usually stays constant. The AC is just the number you have to roll against to hit. Ie, you roll a 10 on a d20. You have a bonus of +8 to hit. That means you'll hit the enemy as long as it's AC is 18 or lower. Saving throws are the reverse. The enemy who's getting targeted by a spell gets to roll and add their save bonus to try and beat your spell DC, which is usually somewhere from 15-20 ish. You don't really need to know the maths going on, it's all represented by the % chance that pops up when you go to target something. If a hit says 95% chance, that means you'll hit as long as you don't roll a 1 on a d20. As for Karlach's AC, that's just a barbarian thing. Barbarians are usually unarmored, but they get to add their Con stat to their AC as well as their Dex. They have a lot more HP to make up for getting hit more often, and they resist all physical damage while raging so they're still quite tanky despite having a lower AC. permalink fedilink source parent hideshow 2 child comments replies: [+] Callie@pawb.social 4 points 2 years ago* (last edited 2 years ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] FunctionFn@feddit.nl 2 points 2 years ago No problem, feel free to ask if there's anything else that isn't clear, it's a complex game permalink fedilink source parent
[+] Callie@pawb.social 4 points 2 years ago* (last edited 2 years ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] FunctionFn@feddit.nl 2 points 2 years ago No problem, feel free to ask if there's anything else that isn't clear, it's a complex game permalink fedilink source parent
[–] FunctionFn@feddit.nl 2 points 2 years ago No problem, feel free to ask if there's anything else that isn't clear, it's a complex game permalink fedilink source parent