"So then it's onboarding people, teaching them how to play D&D, which is really complex"

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[–] 4 points 2 years ago (2 children)

i have (basically) no dnd and i didn't find the experience very overwhelming. respeccing was a very important mechanic for me as i got to rebuild the character once i understood the class/game better. that being said, i wish the tool tips were a little more fleshed out: spell x has a chance of doing y but never tells me what y even does (or if it does, then they didn't make it idiot proof)

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  • [–] 6 points 2 years ago (1 child)

    I would appreciate a warning when you try and use a spell that will break your own concentration.

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  • [–] 3 points 2 years ago (1 child)

    I broke my own haste concentration at least twice a play session and I've been DMing 5e for 6 years at this point. Would have saved me a few wipes on tactician

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  • [–] 1 point 2 years ago (1 child)

    You have to concentrate on haste now? Back in 3.0-3.5 you cast it and it just worked. Still didn't allow you to cast two spells, so it seemed pretty useless to most of my characters. Throw it on the dual-vorpal-katana-wielding fighter, and watch her just abuse TF out of Great Cleave.

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  • [–] 1 point 2 years ago

    Yep, most buffs require concentration now. There are a couple exceptions but they're mostly the weaker buffs like longstrider. In tabletop 5e haste also doesn't let you cast two spells, , it's either an extra dash, disengage, hide, or a single weapon attack (no multiattack). Much much stronger in BG3.

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  • [–] 4 points 2 years ago (1 child)

    If you're on keyboard (I'm sure controller has it but idk the button) the T key will let you hover over keywords to get more information. Ie, if a spell says it paralyzed the enemy, hitting T will let you mouse over "paralyzed" and read how it prevents the enemies from acting, and makes all melee attacks against them crits.

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