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[–] 3 points 2 years ago (1 child)

"Oh you could always simply spend thousands and thousands of dollars commissioning an artist to create artwork for your game you are building on a zero dollar budget and will most likely return $0 regardless of if the art is AI or commissioned"

Gee that's really tempting.

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  • [–] -3 points 2 years ago (2 children)

    If your tiny solo project needs thousands and thousands in commission you might need to join an actual team or lower your scope.

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  • [–] 3 points 2 years ago (1 child)

    Which is why you would not be able to do what I'm doing.

    Using AI Art, i do not need to already be that profitable studio like you would. My 400 current cards are basically beyond what you could do. I could up the number to 4000 without it costing me a cent.

    This is exactly my point. I can, because of no paywall, create what I want.

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  • [–] 2 points 2 years ago (1 child)

    You obviously have no idea the amount of art goes into a game.

    Indie devs are just that, the solution isn't to go join a team and make it a full time job. AI can generate content for free, only an idiot would not use it.

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  • [–] -2 points 2 years ago

    You don't have to make it a full time job to join together with other people to collaborate on a project.

    AI can generate content for free, only an idiot would not use it.

    Help! Help! My game looks like a shitty asset flip after I put 5 years of solo dev time into it! :(

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