Plenty of issues, big ones and small ones. From writing pov.
Lets take a small, but significant example.
The dialog option to ask him about his cat in act 1. People who like cats are likely to ask him this.
Asking about cat starts innocent questions narrative path about the cat. That ends in 4 dialog options, 3 different level options to be horny towards gale and 4th option to say cats are horrible awful things.
Some on social media say this asking about the fucking cat starts the romance. A dialog Trap? Because for cat loving people its either savescum or romance gale by accident.
There are other dialogs where, even after successfully save scumming to avoid romancing him, your Player characters responses are tailored to be supportive fan or absolutely rude as fuck with gale. It jerks away the immersion of playing a roleplay video game.
Its odd, because most of the other dialog ingame is very high quality and has plenty of room for many different player character "roleplay" dialog.