1 ▲ 1 ▼ Douglas: Adding ray tracing (back) to my game engine [Voxel Devlog #17] (www.youtube.com) submitted 2 years ago* by G0ldenSp00n@lemmy.jacaranda.club [M] to c/voxel_dev@programming.dev comment fedilink
2 ▲ 1 ▼ Douglas: Voxel Devlog #12 - Chopping trees DOWN (youtu.be) submitted 3 years ago by G0ldenSp00n@lemmy.jacaranda.club [M] to c/voxel_dev@programming.dev comment fedilink
3 ▲ 1 ▼ Gabe Rundlett | How I added particles! | Voxels Weekend update #17 (www.youtube.com) submitted 3 years ago by G0ldenSp00n@lemmy.jacaranda.club [M] to c/voxel_dev@programming.dev comment fedilink
4 ▲ 1 ▼ Rending Large Voxel Volumes with Parallax Ray Marching (youtu.be) submitted 3 years ago by G0ldenSp00n@lemmy.jacaranda.club [M] to c/voxel_dev@programming.dev comment fedilink
5 ▲ 2 ▼ Nivalis - Official Trailer (youtu.be) submitted 3 years ago by G0ldenSp00n@lemmy.jacaranda.club [M] to c/voxel_dev@programming.dev comment fedilink Not strictly a voxel game, but making heavy use of it's asethetic.
6 ▲ 1 ▼ Voxel Space Compression with Sparse Voxel Octrees (eisenwave.github.io) submitted 3 years ago by G0ldenSp00n@lemmy.jacaranda.club [M] to c/voxel_dev@programming.dev comment fedilink A detailed look at reducing the storage space requirments of voxel grids using Sparse Voxel Octrees.
7 ▲ 1 ▼ Sparse Voxel Octrees - Explainer Video (www.youtube.com) submitted 3 years ago by G0ldenSp00n@lemmy.jacaranda.club [M] to c/voxel_dev@programming.dev comment fedilink This is a good overview of Sparse Voxel Octrees and how they reduce the space complexity of voxel data.
8 ▲ 1 ▼ Teardown Frame Analysis (acko.net) submitted 3 years ago by G0ldenSp00n@lemmy.jacaranda.club [M] to c/voxel_dev@programming.dev comment fedilink An interesting and in-depth look at how Teardown renders a single frame. Teardown is not strictly a voxel game, but it adheres to the voxel aesthetic and some of these break-down is usual for voxel game development.
9 ▲ 1 ▼ GVox Reusable Voxel Model Importer (github.com) submitted 3 years ago* (last edited 3 years ago) by G0ldenSp00n@lemmy.jacaranda.club [M] to c/voxel_dev@programming.dev comment fedilink A reusable voxel model importer, written in C++ with a wrapper for Rust