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submitted 5 months ago* (last edited 5 months ago) by to c/tabletop@beehaw.org
 
 

This game has me in an absolute choke-hold right now. It's just so charming. It went out of production in like '08 and I collected it for most of the short time it was in production, and for a while after as it was still selling at bargain bin prices (you can still see the stickers on some of the sealed product that's still out there).

After losing my collection a few years ago, I recently reached out to the game's small but active community to see if any of them had stumbled upon it and although I haven't tracked it down yet, I have managed to get re-hooked on the game and my new collection is rapidly approaching the old one in size, although the availability of sets is much smaller now I'm still having so much fun collecting, building, and playing the game.

If you aren't familiar it's a miniatures game and the ships come in little playing card sized sheets of plastic. You punch the ships out and build them and you can build and customize your fleet with special crew members and such. They have little islands and gold pieces that you sail between to see who can get the most gold while you fight it out with your opponents' ships.

I'm not really selling it well (who comes here anyways?) but there are several pretty well made videos on YouTube that are worth checking out.

This how to play video is incredibly good

This absurdly long interview with one of the game's creators Mike Mulvihill is very interesting.

A well produced "battle report" if you're curious about how it's played

The game is currently maintained by the legendary Ben, who you can find at his website

It's really fun, you should check it out! Has anyone here heard of it? Played it? Love it or hate it?

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cross-posted from: https://lemmy.blahaj.zone/post/37896084

One of the older rulesets, from 1996

It's a game that had a moment a few years back, but I do really wanna see it make another comeback

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Now I won't need to block out a weekend to hold friends hostage to play it.

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cross-posted from: https://lemmy.blahaj.zone/post/27038240

It includes a new beautiful character sheet, Lodestar itself - a quick reference guide, and an updated map of Ironlands.

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Hey all,

I'm new here and I wanted to start a discussion about TTRPGs that people enjoy. I really like seeing people talk passionately about those sorts of things. I'm, personally, a big fan of games by Jenna Moran (Nobilis, Glitch, etc) and have a lot of positive experience with certain Powered by the Apocalypse Games. I'm also fascinated by a lot of OSR content because I feel like it has the potential to capture some of the more interesting parts of early D&D (my partner and I discuss AD&D quite a bit).

I used to write homebrew for Exalted and I've played some WoD games, but it's not my true passion, except maybe for Changeling the Lost. I had a long-running game of Ars Magica 5e a while ago, which was a tremendous experience and really ignited my interest in more dense, bean-countery games that I had previously been discounting in favor of lighter, more narrative-drama experiences.

I'm not as big a fan of D&D as some, but my partner and I did meet because of 3.5e homebrew, so I do have some positive nostalgia.

Anyway, what about you- what TTRPGs are you interested in? Which ones have you had long or interesting games with? What are you looking forward to playing, or setting up to play?

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I played several games with a group of friends and we now have biweekly meetups to play a few rounds of Blood on the Clocktower. I was wondering if anyone else played it?

It's a social deduction game with the same idea as Mafia/Werewolf or Town of Salem where all the players are either on the good team or the evil team. The good team has to find who's on the evil team by sharing information. The evil team consists of one Demon and at least one Minion (depending on player count). The goal is for the good team to find and execute the Demon, while the evil team has to try to convince the town that they're good.

What I like about it is that each player has their own unique role. There are a bunch of different roles with different abilities, whether it be getting information or having the ability to do something. There are even roles for different demons and minions with their own abilities. You're also allowed to go into private discussions, and dead players still play a part in the game. Dead players can still talk to other players and they have a dead vote that they can use to vote someone else (although if you use your dead vote, you lose it). I also like that you can talk during the night, although we have a house rule that you're not allowed to talk about the game during the night out loud (if we're playing online we're allowed to use text chat).

There's also so many custom scripts that combine all sorts of roles, including experimental ones that are released every month but aren't in the official scripts.

Does anyone else enjoy Blood on the Clocktower?

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Hello, I've been working on this TTRPG since I played my first TTRPG years ago. My goal for it is to be fun with some resource management, very sandboxy, and accessible to new TTRPG players.

I have a 1-shot prepared, but havent had a chance to run it yet. I would also like to start a campaign that lasts a while where we can develop the rules together through playtesting.

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Out of 250 rolls 27 were 1's. A roughly 11% chance of rolling a 1 on this die.

For those curious about the rest:

Here's the stats for all 17

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Hello, im a new GM and im looking for places to get digital battlemaps. Im looking for ones that are compatible with roll20.