posts
Think it's come with the new rulebooks?
cross-posted from: https://lemmy.blahaj.zone/post/34730867
Summary of my plot so far:
Started as the party meeting up in a hospital, which suddenly got attacked by a CULT. The hospital had a enchantment on it powered by a big fucking crystal that made everyone unable to do violence unless holding a specific charm (which all staff had.) The Hospital Director allowed this cult in and also gave them the charm, with the goal of Inverting the Enchantment - causing everyone to go into a bloodthirsty rage and want to murder each other. Party stopped them. Also they killed the Director.
The party went to the Cult headquarters, based in a ancient underground disused Royal catacombs murdered the fuck out of the leadership, but in the process, accidentally woke up a Lich. The lich didn't notice them and they noped the fuck out of there.
Found out about the lich, a hack of PointyHat's Hierarch Lich - instead of a physical phylactery they use a bloodline, only way to permakill it's to kill the bloodline or a difficult and risky ritual to cleanse the bloodline. They would have probably been fine with option A, but then find out that one of the bloodline is the adoptive father of a party member, so don't want to kill him.
They cleanse the bloodline, turning the Lich into a ghost bound to an object, then they kill the ghost.
Whilst investigating the Lich they find out he'd been gifted his powers by a Patron, once only found mention of in a few texts and never by name, only by a Title - The Deceiver.
Find out that the Deceiver was giving undead powers to basically the entirety of the Lords and Ladies of the Kingdom they live in, but the party know they can't go around killing Lords and Ladies indiscriminately, some of them are genuinely good people.
To throw another spanner in the works, an entity known only as Fox, a demigod that can hijack the bodies of all foxes on the planet and can shapeshift into a human form (man with a fox pelt scarf) contacts them. He's pretty pissed, because he was assigned a job by the gods to keep things in a stalemate, to make sure no major wars break out, and the party broke that stalemate by killing the Hierarch, and so he just goes "FUCKING YOUR PROBLEM NOW MATE"
D I'm trying to plot as the BIGGER BAD, the endgame problem (like, who they'll fight at level 15-20). And he's a Fae that tried and failed to reach Godhood and was punished for it, and now he's trapped by Archons of Order, Fate and Truth in a Antimagic Bubble in the Astral Plane
D He's been making these deals with a clause that when the people who make them die, all their accrued power goes back to him, with the goal of weakening his prison. And he's been manipulating the party intentionally, to make them kill people for him.
Which the party now knows. And they're stuck in that if they don't kill these bastards, they cause untold misery to innocents. But if they do kill them all, D will escape (and continue to try and achieve Godhood, probably killing millions doing it.)
They're currently looking for loopholes. And deciding that it's still best to kill the bastards, but having a plan brewing in the background for stopping D from escaping.
They have leads on some of the undead Lords, and they know one person managed to break their contract with D, by overwriting it with a contract with an Archfey (autumn court), only issue is that Archfey is unwilling to exit the Fae realms, they'd have to come to her
cross-posted from: https://lemmy.ca/post/30562490
cross-posted from: https://lemmy.ca/post/30560583
The Kickstarter is just about to hit its halfway point, and so far they are just over 67% of the way to being funded. People feel somewhat optimistic about its chances, given the timeframe involved, but there's still a big gap between what's been pledged and what they need. If you're interested in a Pathfinder cRPG based on the 2e rules, and you haven't checked it out, the link is in the title.
And a friendly reminder that the pricing is actually in Canadian dollars, so most people will have a friendly conversion rate given the CAD's current value.
The developers have been doing some interviews, though their ground game doesn't seem to be particularly strong. I've collected some of their media tour below.
- Trailer & Kickstarter Launch Video
- Showcase by Spell&Shield
- Interview with The Rules Lawyer (along side the Dawnsbury Days developer)
- Interview with Matt Barton and Matt Chat
- Q&A with NoNat1s
- Interview with Really Dicey
They've also posted a couple of updates to the Kickstarter page:
Update 1: Approaching 60% Funded!
Dear Demanders,
Today, we are happy to celebrate that we are a goblin's breath away from 60% funded with over 4,000 backers and nearly $300,000 CA raised!
Pathfinder: The Dragon’s Demand is our dream game. To all who have backed, THANK YOU for sharing our vision of a single-player, turn-based Pathfinder Second Edition CRPG that takes role-playing back to its roots with miniature-based characters and digital dice to recreate the look and feel of a tabletop RPG. With your support, we had a strong launch and were 40% funded in only two days!
To those who have not yet backed, we invite you to learn more on our Kickstarter page and in our interviews.
Looking for more reveals? We’ve only just begun. Don’t miss these interviews with Pathfinder: The Dragon’s Demand Product Director, Alan Miranda:
LIVE Q&A WITH DRAGON'S DEMAND DEVELOPER - PATHFINDER 2E VIDEO GAME with Nonat1s on YouTube Discussing Pathfinder: The Dragon’s Demand with Project Manager Alan Miranda of Ossian Studios with Really Dicey on YouTube
We have more exciting interviews in the days ahead!
Here’s a behind-the-scenes insight: For our in-game “props,” we partnered with Gracewindale Mini Scenery because we loved the style of their tabletop scenery and wanted to include it in our game Pathfinder: The Dragon’s Demand. Their entire line of 3D printable STL props are fantastic, so please check them out! www.gracewindale.com
Every Kickstarter needs its backers to amplify the campaign, so please share your enthusiasm with your friends and ask them to join the party. Your recommendation and word of mouth are invaluable. You can also shout out about us on social media–Kickstarter makes that easy. We’ve dreamed big, and we need your help to make this dream a reality!
In Gratitude, Ossian Studios
Update 2: Spread the Word With This Surprise
Greetings Demanders!
We've been busy getting the word out there for Pathfinder: The Dragon's Demand, doing interviews this week with PC Gamer, The Rules Lawyer, and Matt Chat (all soon to be posted). They're all super excited for this game! Being both video gamers and tabletop players, they could relate to the miniatures and dice, and were intrigued by the prospect of playing in a 3D cubic grid system where characters can do all kinds of cool things.
The vertical movement in a full 3D grid can take your character almost anywhere they want to go. You can levitate to a window at the top of a tower or climb down a chimney for undetected infiltration (mind the fire!). You can rain down volleys of arrows on your unsuspecting enemies from the cover of tree branches or send swooping monstrosities spiraling away with magical blasts of wind. This is a whole new dimension for tactical combat CRPGs!
And speaking of flying monstrosities, the grioths from the Dark Tapestry inhabit frozen, lifeless worlds in the blacks voids of space, and continuously seek out warm worlds to conquer by ritualistically tearing them away from their suns. But now, these bat-like humanoids have come to the small town of Belhaim with an inscrutable purpose...
https://2e.aonprd.com/MonsterFamilies.aspx?ID=240
So we'd like to bring these creatures to everyone who has backed us so far. In this update, we're giving the Grioth STL from our miniatures collection as a free gift via the link below! If you share the file, don’t forget to tell people where you got it. ;) Thank you all for your support and please keep telling your friends about the game to spread the word so we can reach our funding goal!
https://drive.google.com/drive/folders/1sjVYeMHYWE81tvjWSB47UWI8oLvlZaAZ?usp=sharing
(Printed and painted by our art director, Philip Lyon)
In Gratitude, Ossian Studios
Update 3: Weaving a Narrative
Greetings, Demanders!
We’re thrilled to announce the project is now 66% funded with a little over two weeks remaining. With your continued support and enthusiasm – and, if we may so bold as to ask, social media shares and word-of-word – we’re hoping to smash through the funding target and into the stretch goals with the force of Gorum exploding across the realms!
I'm Luke Scull, lead designer and writer for Pathfinder: The Dragon’s Demand, and I want to talk about our approach to implementing the game’s story and many colorful characters, as well as how we plan to grant the player agency in interacting with this beautiful world our artists have created.
Firstly, it is important to state that Pathfinder: The Dragon’s Demand is a deep, intricate computer role-playing game with all the narrative depth and dialogue complexity of the most celebrated titles in the genre. Players will experience a compelling new plotline that weaves the machinations of the Dark Tapestry into the high fantasy story of a town under threat from a wicked dragon.
During the adventure, the player will meet hundreds of NPCs that can be interacted with. How these characters respond to the party will depend on the player’s choices and the dialogue skills they possess. Do you wish to be a paragon of virtue and help the many colorful characters that dwell within Belhaim? Or would you rather take advantage of those you meet, and lie, cheat, and steal for profit, or to deepen your connection with the mysterious dark benefactor who haunts your dreams?
Every NPC in Pathfinder: The Dragon’s Demand has a story to tell. Unique dialogue options will show up depending on the player character’s ancestry, background, and class, as well as their reputation, for as the hero’s legend grows, the people of Belhaim will begin to react to their deeds. Harm too many people or loot too many houses and you may find yourself almost as reviled as the great scaled beast that threatens town. Go out of your way to do favors for folk and they will cheer your name as you walk by. Some may even gift you powerful items or show up to aid you.
The world of Pathfinder: The Dragon’s Demand is hugely reactive, with every choice the player makes changing how the story plays out, and deciding the fates of the hundreds of characters who call Belhaim and the surrounding environs home. No two players will have the same experience: in fact, the game will encourage multiple playthroughs with different character builds to fully experience the breadth of possibilities.
Allow me a moment to talk about companions. We plan to have a total of 12, of which the player can select up to three to travel with at any time, for a total party of four. Aside from the Iconic goblin alchemist Fumbus, these companions have yet to be announced, but each will have their own backstory, character arc, and associated quests. Companion relationships with the player character, as well as each other, will shift as the story unfolds. Upset a companion too often and they may leave the party permanently… possibly to show up later as a sworn enemy. Impress a companion often enough and new dialogue options will be revealed—perhaps even leading to romance, if Shelyn wills it…
These companions, as well as important story NPCs, will be voiced by experienced actors, bringing some of the best voice talent to Pathfinder: The Dragon’s Demand. With thousands of voiced lines and enough dialogue to fill several fantasy novels, my ambition as lead writer is to provide a deep world of incredible complexity and unforgettable characters that is every bit as engaging as the best tabletop campaigns.
Finally, I would like to say how excited I am about working with Pathfinder fans on incorporating their own creations into the game. Our higher reward tiers allow backers to include their own personalized magic item, NPC, bard song, or even quest in Pathfinder: The Dragon’s Demand. These would henceforth become part of official Pathfinder lore, to be discovered and enjoyed by players from release to ten or twenty years from now.
If you’ve ever had a beloved magic weapon from your tabletop campaigns that you wish to see included, or you’re a GM who would love to see a favorite quest you once wrote experienced by thousands of players worldwide, consider investing in one of these higher tiers. Your support will also help push the game towards its funding goal and beyond—maybe unlocking new stretch goal features to include even more of the magic of what makes Pathfinder Second Edition so special!
In Gratitude, Ossian Studios
There's a new instance at https://pathfinder.social/ that calls itself "A place for people to discuss Pathfinder and Starfinder tabletop RPGs".
It has a [!pf2general@pathfinder.social](/c/pf2general@pathfinder.social) for PF2e discussion similar to this community. I'm not sure which will get more traction, but I'm subscribing to both for now. There are also lots of other granular roleplaying communities for pf1e, starfinder, art, and general discussion. They're all pretty empty so far as it seems very new, and I suppose the danger of all that granularity is that each community individually seems dead. But it also feels like a nice topic layout and maybe the topic-oriented instance will make it feel like a community of communities where people sub to a bunch of them all at once. That's what I just did.
Hey, everyone reddit is going through a tizzy and with a blackout being proposed on the subreddit of pathfinder2.E I was wondering If this could be a place for people to start moving too?
I consider myself an extreme novice when it comes to table top TPGs in general. (Played maybe 1 game of DnD 3.5, 1 game of Warhammer Fantasy Roleplaying Game, and 1 game of DnD 5E in the last 20 years)
I have been playing a 2E game the last 9 months or so and am really loving it. Our GM gave us this as a cheat sheet, so while unrelated to my post, I'm putting it here since it helps me.