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submitted 3 months ago by to c/netrunner@lemmy.ml
 
 

There's a strong argument that Trace is a failed mechanic in Netrunner, despite it being quite thematic.

With Trace being less relevant, the associated Link mechanic also loses relevance.

Could Trace and Link be saved if we remove the ability for either player to spend credits during a trace and also avoiding the use of Trace inside subroutines?

To make it backward compatible, the text could read "Trace² - Neither player can spend credits during this trace. If successful..."

This would encourage use of cards that buff/debuff Link.

Avoiding its use in subroutines means we can't just focus on strong economics to break the subroutine in lieu of investing in Link.

Thoughts?

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submitted 4 months ago by to c/netrunner@lemmy.ml
 
 

Standard Playable!

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We're So Back (rapanui.substack.com)
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This community isn't super active, but some people seem to read it so I wanted to ask.

Do you regular play Netrunner? Online or in person? Which format and what do you (dis)like about it?

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DIY PCB Tokens (lemmy.nocturnal.garden)
 
 
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The Wizard's Chest (nullsignal.games)
submitted 2 years ago by to c/netrunner@lemmy.ml
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spike biased (qtm-netrunner.gitlab.io)
submitted 2 years ago by to c/netrunner@lemmy.ml
 
 

A (at the moment WIP) guide written by jan tuno that has been very helpful for me to improve my runner game. More than a play guide of some list, it talks about the high level strategy how to better use your clicks, when and what to run, etc.

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submitted 3 years ago by [M] to c/netrunner@lemmy.ml
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Matrix room? (lemmy.ml)
submitted 3 years ago by [M] to c/netrunner@lemmy.ml
 
 

Is there a matrix room for netrunner? if not should we create one? contact me at @rek2:hispagatos.org since I do not check here everyday, and may miss it.

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submitted 5 years ago by to c/netrunner@lemmy.ml
 
 

I'm hoping to find folks willing to hop on and play some netrunner casually on jinteki.net – if you're interested hit me up here or at porkloin@mastodon.social

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