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submitted 1 week ago* (last edited 1 week ago) by to c/mindustry@lemmy.ml
 
 

there's more, ofc, on other parts of the map:

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check out this map. i can easily power an entire industrial base with solar + batteries.

and this isn't an "easy" (beginner) level either. This is Overgrowth (enemy base, threat level: high). I'm 12 waves in and fine.

close-up of the map to the right side of the core:

close-up of the map to the left side of the core:

as you can see in the minimap, most of the map is still empty. so i could easily build much more. but it's not needed. the idea that "solar power generates little energy" (only 7 power / tile under full sunlight) is not actually hindering you from using it in mass-scale. Because basically any map has a lot of unused free space anyways.

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:)

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cross-posted from: https://lemmy.world/post/20324895

Mindustry dev has had enough

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Schematic:

bXNjaAF4nAHBAj79AAMAAQMABG5hbWUAF0dlbmVzaXNNaW5pbmdEcm9uZUxvZ2ljAAtkZXNjcmlwdGlvbgAWTGluayBjb3JlIHRvIHByb2Nlc3NvcgAGbGFiZWxzAAlb75+kLO6hnl0DAA9taWNyby1wcm9jZXNzb3IABnNvcnRlcgAGc3dpdGNoAAAAAwAAAAAADgAAAiJ4nIWVS27bMBCGlS4awKfgBQzEaI22OwNJBGQjA121S1oaWVNIpMIHUt++5IiUSCtuYECwht8/Lw6pu6L4fNFgGB9HJXndPaE2XNTA9htvrqWCig/AdMdVs3M2oaViqI+C6Tc0dbdjBxD81EMTFxW8WlTQvBgYmDMYUA6qpWjxvJEj00ZhbZ5fLe8ztrJ9bmDCWbxCyPdwaVYKMhhlwat6LhrK9OdHqmDz7OaPHUb2gwHFu6WmECCajT2hC3KAv/IMAjTqbaOkgO0Qm2EFmkc+8hrNhR38Gzug8xRtkautUiAMlR2wFpUmQ9aCN+f/nOFpKR6dUld47sx/uXQfUFNdKb5qvpjbtPTA9rLmBtjJYt+gT8wNDGt5r8Fv+TiCItMvev6mZymt69lweXT/ZwdelmizMSA9yVdqN1VGSdcVNB2KLNR3JoArj7GHFbi4nLAjUWm1bdDOTuJYpcQxAMdkncYu9KqMTkLrgtNrrIIrLgadz5ufGFe4ibNhpOG9b45edrylzZnJdPLmgG0arc1CpUiZEqukJ8DXHEZh6kQGVJARoUkzQtMZmWlUrxEa9DnXaexXyZK5zJiYLh3kr7vQnOtO025NyJccKdfEPhJL5cnqt2S1gpvLWcnL+jZmmNd7C8iyoxsoTrbf+SflGjPf2dnd8+B/uSLe+dmxWX0IbsuWQ/SxaEABiWBPRFEUn4r78Iko7tzrffioOHvxD0AJYjEAAQABAAAFAAAAAAIAAgAACgAAJj86cQ==

They can mine copper, lead, beryllium, beryllium(wall), graphite(wall), titanium, coal and scrap. I haven't tested it for wall resources yet.

By default they mine copper and lead only and can't be controlled via command mode. So I made this logic.

Set sorter to required item and link processor to core and set coreName in line 1

UnitLocate is not returning building value for some reason with this unit. That's why I have to link the processor to core.

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File link: https://drive.proton.me/urls/WY80XFQJFG#Iab2OysjIXUe

This is the turrets info excel file I'm working on. How can I improve this?

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I feel like I know what they do on paper but I'm not sure when it would be a good time to actually use them.

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Is that even possible without using logic blocks?

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I used to play mindustry and I played zones I didn't know I couldn't win because I haven't developed the right weapon to take on the Master enemy.

I have found my self playing many hours to be annihilated at the end by an enemy I didn't have the means to kill. there is no deterrence mechanism to indicate that such a zone is unwinnable and lets me waste hours for nothing.

how Am I supposed to know which zones to chose to win and unlock new types of drills for example and new weapons ? should I do more research before playing ?

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Does anyone got some cool maps? Most of the maps in the mindustry discord server seemed pretty random and not fun to play.

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submitted 3 years ago by to c/mindustry@lemmy.ml
 
 

Just saying hi. Came from r\mindustry on reddit. Used to be a logic dabbler.

Brace for some unholy logic schematics. Mostly unit logic.

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bXNjaAF4nE1QPU/DMBC9JM5HU6FObAyZEFQEJJAY+gOY2asObnIUI8eObIfCDweGAuHsVkAcR/feu/fOMRQwSYAp3iHM7up7ya0TXImhq65h2qJtjOid0ArmQi2q28qJg35R3VSWq7bUg1tQ3f9ZIZN8jdJCvFxN4DgoQagb3fUGrdUGjrSQNb44wxtHcLblDs0/IqMmYmC2NqLdIFnVM76SUDwNqglHKnu9JY/SLcLUaslN3XOFEvKOZvANAsAJbYgBIlppqCAHSHxBsARGVUQMfFDPnLjYS55NPAvjOH5DRjAvUojGT2CEGfHf447qHaXFUPjEJCQyWsk+0T+MuDDs0OHF1IvvNO7UT6Fwykj2GSxkZCHlNyMKMPbwjdA5tfhYcjHvSsOh95NyOu7XwZT5noI+OYvgbLmWA66qy6sOu+bRlEuD7aqyuOlQOe6vs3rgg3SUmvpUCD9Nb+bv6wfR4G9j
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It seems to cut it's output in half. I know this makes sense, just thought it was neat! :)

rain

sun