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  • Hotseat Multiplayer
  • New Archipelago Map Type
  • Overhaul to Governments, Celebrations, & Happiness
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submitted 1 month ago by [M] to c/civ@lemmy.ca
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submitted 2 months ago* (last edited 2 months ago) by [M] to c/civ@lemmy.ca
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submitted 2 months ago by to c/civ@lemmy.ca
 
 

Latest dev diary expanding the topic on new victory mechanics. In overall, the changes seem great and make the endgame seem more interesting and competitive instead of racing the legacy paths!

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Take-Two CEO Strauss Zelnick said that Civ 7 has been "a profitable enterprise" while acknowledging that they got aspects "wrong."

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Civ2 CnC Tiberian Africa scenario:
https://forums.civfanatics.com/threads/702681/

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Civilization 7's latest patch fixes late-game performance drops caused by inefficient maths.

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Video description:
Firaxis have launched the second edition of their feature workshop. In it, Civ 7 has undergone some HUGE changes, affecting most aspects of the game. Today I explore what I believe are the 4 biggest changes, and explain why I think they are important.
Everything from new triumphs, victory paths, syncretism, civ switching, specialists, unique improvement cost and much more will be covered today, so make sure you watch!

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Some news were already about this "classic" gameplay option, more details are shared in this video.

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One of the great mysteries of Civilization V has finally been solved. Aqueducts doubles your food yield until you reach 40% of what is needed to grow until the next citizen; that doubled food is then banked towards the next citizen and added when you grow. Thanks to Affenbreit and GeneralBARDAK for their insight.

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submitted 5 months ago by [M] to c/civ@lemmy.ca
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submitted 5 months ago by [M] to c/civ@lemmy.ca
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submitted 6 months ago by to c/civ@lemmy.ca
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Screenshots:

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submitted 6 months ago* (last edited 6 months ago) by [M] to c/civ@lemmy.ca
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I know its not strictly Civ, but it was a cool geography vid and some might be cool idea for natural wonders in the game, what bonuses might they give?

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