26
27
28
 
 

You can download it for free on the Unity Asset Store!

29
30
31
 
 

Hi all,

I've been working on a side-project after needing something to handle UIs for a game I work on, and came up with InputLayers, which is basically a layer-based filtering system for Input handling.

My main issue was having a clean and consistent way to handle taking input availability away from something (a character, UI, or anything else) when something should take over (a menu opening, a popup, etc.)

So I ended up using this as an opportunity to learn the new Unity UI system, and set up a clean editor window. In the end, it was close enough to a packageable asset, that I felt it'd be cool to make it available to others!

It's free, so if anyone wants to give it a try, I'd love some feedback =)

32
33
submitted 2 years ago by to c/unity@programming.dev
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
 
 

cross-posted from: https://programming.dev/post/4250703

A devlog on switching from Unity to Godot and then to Bevy.

49
Unity's oldest community announces dissolution (bostonunitygroup.s3.us-east-1.amazonaws.com)
submitted 2 years ago by to c/unity@programming.dev
50
view more: ‹ prev next ›