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Transmission 4.1.1, an open-source cross-platform BitTorrent client, is now available on multiple platforms. This bugfix update addresses over 20 issues reported since version 4.1 was released three weeks ago. These include:

  • Fixing incorrect free space reporting to RPC clients querying available disk space
  • Restoring proper display and persistence of torrent queue positions between sessions
  • Resolving crashes triggered by pausing torrents while editing tracker lists
  • Fixing an arm32 crash by switching CRC32 libraries to Mark Adler’s crcany
  • Hardening .torrent parsing to exit early when encountering invalid “pieces” sizes
  • Reverting an RPC change that returned floating-point values for speed limits and broke third-party integrations
  • Requiring UTF-8 filenames in .torrent files, in line with the BitTorrent specification
  • Addressing a potential file descriptor leak when launching scripts on POSIX systems
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The closed-source chat platform Discord announced on February 9 that it would soon require some users to verify their ages in order to access some content — although the company quickly added that the "vast majority" of users would not have to. That reassurance has to contend with the fact that the UK and other countries are implementing increasingly strict age requirements for social media. Discord's age verification would be done with an AI age-judging model or with a government photo ID. A surprising number of open-source projects use Discord for support or project communications, and some of those projects are now looking for open-source alternatives. Mastodon, for example, has moved discussion to Zulip. There are some alternatives out there, all with their own pros and cons, that communities may want to consider if they want to switch away from Discord.

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Supercell Wx is a free, open source application to visualize live and archive NEXRAD Level 2 and Level 3 data, and severe weather alerts. It displays continuously updating weather data on top of a responsive map, providing the capability to monitor weather events using reflectivity, velocity, and other products. I use the AppImage.

https://github.com/dpaulat/supercell-wx

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cross-posted from: https://sh.itjust.works/post/55631988

Recently I started doing translation suggestions for co-maps, and I felt like this was a good way to contribute to OSS (since I don't have much money lying around).

Are there any other projects that you know of that want/require translations to Pt-Br?

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I can confirm it works. I used docker compose. Fully open-source, including the android & iOS app (in beta)

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About enshitification, open source and AI pollution

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Back in 2022 Intel announced OpenPGL as an open-source library for path guiding to help enhance the quality of path-based renderers. With time Blender began making use of OpenPGL and other industry interest and adoption. Unfortunately, Intel quietly ended work on OpenPGL in 2025 but has now fortunately found a new home.

The Apache 2.0 licensed Intel Open Path Guiding Library was started as part of the Intel (oneAPI) Rendering Toolkit and found use by not only Blender but also the likes of V-RAY, Houdini Karma, Illumination, and Disney Hyperion. But amid cost-cutting at Intel over the course of 2025, OpenPGL development ceased as one of many open-source projects Intel cut back on.

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When World of Warcraft was launched in 2004, it became somewhat of a juggernaut in the MMORPG space. Millions of players continue to login every month. [Kelsi Davis] is one such player, but she doesn’t always log in with the regular client anymore. That’s because she put together WoWee—an open-source alternative of her very own.

WoWee is an acronym—World of Warcraft Engine Experiment. Coded in native C++, it’s a homebrewed client that uses a custom OpenGL renderer to display the game world. [Kelsi] notes that it’s strictly an “educational/research” project, built without using any official Blizzard assets, data or code. Instead, it grabs some client data from a legally-obtained install to operate and loads certain assets this way.

It’s currently compatible with the vanilla game as well as The Burning Crusade and Wrath of the Lich King expansions. It should be highlighted how much work this project has already involved—with [Kelsi] needing to recreate various functional minutae in the game, from character creation screens to weather systems and skyboxes. There’s still a lot to do, as well, like adding 3D audio support and making it more interoperable with the quest system.

It’s rare that any MMO gets an open-source client, even less so while the original game is still being actively supported by the developers. Still, we do see some creative hacks in this space.

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I've released a new update for OpenJam's Robocraft servers with lots of multiplayer bugfixes and a few new features as well. Robocraft was a vehicle combat sandbox MOBA which shut down official servers in January 2025. The OpenJam servers are a FOSS re-implementation of the official servers aiming for feature parity, though there's still lots of missing features right now.

Since the last release there have a been a few organized events where full 5v5 and even 6v6 matches were played, which were quite fun. It's been really cool to see the fruits of my labour on reverse-engineering the server functionality to get it to a point where we can play the full game again! Now I'm shifting my focus towards implementing in-game social features (friends, clans, parties, etc.) and server federation so the (currently only) four public servers aren't so siloed.

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Lutris is an all-in-one open source game manager for launching games from various stores on Linux, with version 0.5.20 out now.

This release overhauls how it runs GE-Proton, making use of the modern umu launcher to keep it all running nicely. So it should, in theory, offer a better experience than before when running Windows games. It also improves support for Wayland, adds support for the ZOOM Platform store, there's improvements for the EA App, some settings have been cleaned up and much more.

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In KDE Plasma 6.6 Spectacle can read texts from screenshots, a new on-screen keybord is available for testing, a first-time wizard was added, current theme can be saved as a new global theme, emoji selector got a new easier skin tone selection, you can now connect to a Wi-Fi network via a QR code, application sound volume can be changed by scrolling over a taskbar button via mouse, and there is much more.

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MapToPoster is a free Python project that you can use to create maps that are worthy of being hung on your wall. It uses OpenStreetMap data to render the same style of striking minimalist maps you see advertised on social media, while giving you control over the exact map location, scale, and colors used.

Once the project has been installed, you can use a simple text command to create portrait PNG files of around 3630x4830 pixels in size (at a density of 300 dpi).

I tried this a few weeks ago, and my main complaint was that it wasn't caching the map files. Looks like that's fixed now: https://github.com/originalankur/maptoposter/issues/10

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cross-posted from: https://piefed.zip/c/machinelearning/p/1092955/looking-for-ml-coders-for-help-with-open-source-creative-commons-board-game-ai-player-logi

I know this is probably a long shot, but I'm not sure where else to ask so I'm going to take a shot.

I've designed and abstract board game (think chess, shogi, go, etc) and have completed coding the rules for play against an AI player, however getting the actual AI to be good is a whole other problem.

I would love if someone who is experienced in ML would be interested in collaborating on this open source project.

The game is strictly a hobby project, with absolutely no plans for monitization or anything. Currently it's playable in the browser against AI (no multiplayer yet set up) at: https://greenants.github.io/Amalgam_Webgame/

GitHub Repo: https://github.com/GreenAnts/Amalgam_Webgame

Disclaimer: I've mostly used AI to code this project, as I'm a pretty novice programmer. Obviously that's controversial, so I want to make that clear - but remember this is simply a hobby project, and is a way for me to get my board game design digitized and actually played by others. The code will likely be a bit on the messy side, but I think for the most part the ML coder would only be interacting with the controller - so shouldn't be too much of a factor.

From my limited understanding, the actual search depth and complexity of the game is quite high, far higher than chess, so it's been quite hard for me to try and get this set up even with the help of AI coding with hueristics.

If you are interested in in the project at all, I'm always looking for help to farther this project - as I've been working on the board game itself (on and off) for more than 10 years.

The GitHub Repo listed above (in the README.md) has a graphical rulebook as well as a video tutorial linked for you to learn the rules and get an idea of the game complexity if you are interested.

Like I said, I know this is a long shot, and unlikely anyone will be interested, but I figured I'd give it a shot :)

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I know Discord is enshittifying and I'm all for switching to open source instead.

But everyone's reason for leaving seems to be:

"Discord wants my ID for age verification and I don't like that."

And the new apps will be subject to the exact same laws.

Are users just not realizing that (and therefore in for a rude awakening), or am I missing something?

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I built a note-taking app because the one I wanted didn't exist. Clean UI, local .md files, no cloud, no account.

Built with Rust + Tauri 2.0 + SvelteKit. Full-text search powered by Tantivy. Graph view, AI writing tools (bring your own key), Obsidian import, version history.

Available for Linux (AppImage, APT, AUR), Windows, and macOS. Source: https://codeberg.org/ArkHost/HelixNotes

Developer @ArkHost@lemmy.world

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I stumbled across this link in the comment of another post, and thought it was super promising!

Someone mentioned something about in the US, this would be illegal due to DRM laws - not sure about the specifics of this, but regardless an open source printer seems like something we've needed for ages, as printers are something that always seem like way more of a headache then they need to be. It seems like such a simple technology that has existed for quite some time, but they are always such a pain to deal with. (Maybe it's just my bad luck with printers?)

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