[–] 2 points 2 weeks ago (1 child)

Honestly? It looks like you're on the right path, based on what I see.
I'd keep focusing on the CC and progress through, since that'll open up even more stuff, which is more possibilities.
Other than that, on a general note, I'd suggest if at some point you want to tidy up and have all machines in one place, to build a Shed.
On the decoration stuff, my SO likes to follow other people's designs, and they have really beautiful farms.
For money, most stuff will take some effort to get a lot of money, though for what I see, other comments already mention that. You can improve all processes to make the most money, mining = desert, crops = greenhouse, fishing = fish smoker + fish knowledge, animals = more expensive animals.
Once you complete most of the game (getting perfection is hard), I'd also suggest you getting mods. They'll bring the parts of the game you like the most to a new level, as they are made with love from the community. You can get mod bundles or select them manually, but you'll find ease of life features and extended content. I always recommend automate for a 2nd playthrough.

I did not provide more details because of trying to hold off on spoilers

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  • [–] 2 points 2 weeks ago (3 children)

    How do you like to play the game? The suggestions depend on that.
    Do you find yourself min-maxxing proffits or mine levels? Or you like relaxing and going with vibes? Do you like decorating stuff to painting levels?
    Also, what activity are you enjoying the most?

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  • [–] [S] 1 point 4 weeks ago

    To add to this, IMO the focus in procedural generation in Cubyz brings in that the end game and engine is less focused on mimicking minecraft, so they'll add ideas that a base minecraft engine couldn't.
    This also implies that if you've already played Minecraft, Cubyz will most likely be a newish experience.

    You could say that mods can implement anything, but the base design influences how mods will be designed and what workarounds they'll have to take. If the design were perfect, no mod would ever take a single workaround.

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  • submitted 1 month ago* (last edited 1 month ago) by [M] to c/Cubyz@lemmy.zip
     

    Released on 2026 Jul 04

    Highlights:

    • The Bag
    • The Mantle
    • New Music
    • New Decorative Blocks

    Changelog categories:

    • Gameplay
    • Terrain
      • New biomes
      • Updated Biomes
    • Structures
    • Blocks and Items
    • UI/UX
    • Commands
    • Engine

    Active contributors of +100 lines of code:
    @careeoki for all the new blocks and textures and biomes and structures she added
    @tillpp for taking on the monumental task of starting the ECS (Entity Component System)
    @Argmaster for the jungle improvements and the new command argument parser
    @Wunka for many small improvements throughout the codebase
    @codemob-dev for finally fixing item drops the proper way by refactoring the physics system
    @TyrrelMeter for tall mountains
    @RanPix for starting work on animations and not giving up on particles
    @AfmanS for updating and improving some of the dependencies
    @DellieDelta for implementing tool-based drops and improving the sickle
    @Crepestrom for not adding mahogany cheese
    @ikabod-kee for organizing the music contributions