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Discover sunken artefacts and battle the horrors of the deep in Path of Exile: Curse of the Allflame. Our July expansion introduces a new challenge league, significant improvements to Abyss and Legion, the return of the Mercenaries of Trarthus, another new Ascendancy Class for the Scion, an all-new endgame system, and much more!

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[Patch Notes] 3.29.0b Hotfix 4 (www.pathofexile.com)
submitted 1 day ago by [M] to c/pathofexile@lemmy.zip
 
 

3.29.0b Hotfix 4

  • Fixed a bug where Energy Blade would fail to transform some swords with abyss sockets.
  • Fixed a bug where items that have more Abyss sockets than their modifiers allow were still equippable on Mercenaries.
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If setting things alight is your specialty, The Draugur's Lantern has you covered. Check out this new unique item coming in 3.29.1.

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[Patch Notes] 3.29.0b Hotfix 3 (www.pathofexile.com)
submitted 2 days ago by [M] to c/pathofexile@lemmy.zip
 
 

3.29.0b Hotfix 3

  • Improved the reliability of Lantern auto-placement.
  • Items that have more Abyss sockets than their modifiers allow will now be unequippable, and will be disabled if already equipped. In an upcoming restart patch, items that have more Abyss sockets than their modifiers allow will have those sockets converted to white sockets on login if the Abyss sockets are empty.
  • Fixed a bug which caused the rare Living Coral golem enemies around Coral Nest encounters to not drop loot or grant experience.
  • Fixed a bug where Mirages created by Suspend in Time could erroneously create Sacred Wisps.
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[Patch Notes] 3.29.0b Hotfix 2 (www.pathofexile.com)
submitted 2 days ago by [M] to c/pathofexile@lemmy.zip
 
 

3.29.0b Hotfix 2

  • Improved shader storage stability and recovery. This helps fix the LMDB crashes some players were experiencing and allows them to recover into a playable state.

You will need to restart your client to patch the client changes in this hotfix.

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[Patch Notes] 3.29.0b Hotfix (www.pathofexile.com)
submitted 2 days ago by [M] to c/pathofexile@lemmy.zip
 
 

3.29.0b Hotfix

  • Fixed a bug introduced in 3.29.0b that caused an issue loading shaders.

You will need to restart your client to patch the client changes in this hotfix.

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submitted 2 days ago by [M] to c/pathofexile@lemmy.zip
 
 

3.29.0b Patch Notes

League

  • Added a HUD notification that shows when you have one Allflame Lantern remaining.
  • You no longer need to collect upgrade pieces for Vesper to enable Diviner, Arcanist or Operative strongboxes spawning in Charts and Voyages, these can now appear by default above area level 67.
  • Various lower value objects will no longer be pointed to by Allflame Lantern indicators, such as soothing coral and crab nests.
  • Crab nests are far less common.
  • Currency, Scarab, Stacked Deck and Map chests are now much more common as scattered objects in Charts and Voyages.
  • Golden Lanterns now also grant increased Quantity of items dropped by slain monsters.
  • Quantity and Rarity values granted by Chart Modifiers on newly found Charts have all been raised by 20-40%.
  • The Bathysphere on the Sovereign can now be used to begin Charts directly, rather than needing to speak to Valerie to do so.
  • Dead end and straight line charts are now somewhat less common than other types, to make Voyages easier to construct.
  • There are now between 20 and 40% more scattered lootable objects for Lanterns to point to in Charts and Voyages, depending on the specific Charts used.
  • Ducat crafting is now unlocked much earlier in the meta-progression for Curse of the Allflame, only requiring three upgrades turned in to Vesper, rather than five.
  • Slowed the rate of the first stage of lantern shrinking in chart encounters by 60%, once the final lantern has been placed. This will result in a longer delay before faster collapse starts, to give players more time to get to reach safety.
  • Chests found in Endgame Charts and Voyages now have increased chance to drop Scarabs, Maps or Stacked Decks. Increased amount of Scarabs, Maps and Stacked Decks dropped from Endgame Charts and Voyages.
  • Fixed a bug which could cause Velka, the Tide Witch, to become visually desynced from her mount while atop it.
  • Fixed a bug where Lanterns could collapse immediately.

General Fixes

  • Fixed a bug where additional chance to contain other Extra Content that can be turned off through Atlas Passives was not applying to Ore Deposits or Mercenaries.
  • Fixed a bug where Legion encounters would sometimes begin prematurely, without all chests and important monsters having been broken out.
  • Fixed a bug where Legion encounters that began prematurely would delete the monsters in stasis, rather than breaking them out.
  • Fixed a bug where using Ctrl+C on an item linked in chat was not copying the advanced description information.
  • Fixed a bug where the Zarokh's Temporal Weapon Effect was missing its 2D art.

This patch was deployed without restarting the servers, you'll need to restart your client to patch the client changes.

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submitted 3 days ago* (last edited 3 days ago) by [M] to c/pathofexile@lemmy.zip
 
 

Over the weekend, we launched Path of Exile 1: Curse of the Allflame, and it's been fantastic to see so many of you plunging in to explore everything the expansion has to offer.

As with any major launch, we've been closely monitoring your feedback and the game's performance. We'd like to take a moment to provide an update on how the launch has progressed so far, outline the issues we've already addressed, and share what the team is currently focused on resolving.

Charts and Voyages

We will be deploying balance changes to Charts and Voyages to make them more enticing and rewarding. These changes include:

  • You will no longer need to collect upgrade pieces for Vesper to enable Diviner, Arcanist or Operative strongboxes spawning in Charts and Voyages; they will now appear by default above area level 67.
  • Various lower value objects will no longer be pointed to by Allflame Lantern indicators, such as soothing coral and crab nests.
  • Crab nests will be made far less common.
  • Currency, Scarab, Stacked Deck and Map chests will be made much more common as scattered objects in Charts and Voyages, more so than just the comparative gain in occurrence rate from lowering that of Crab Nests.
  • Golden Lanterns will also grant increased Quantity of items dropped by slain monsters.
  • Dead End and Straight Line charts will be made less common than other types, to make Voyages easier to construct.
  • There will be between 20 and 40% more scattered lootable objects for Lanterns to point to in Charts and Voyages, depending on the specific Charts used.
  • Quantity and Rarity values granted by Chart Modifiers will all be raised by 20-40%.
  • We will be adding a new chest which can appear in Charts and Voyages, Sunken Opulence. This one will be coming in our next restart patch, as it cannot be deployed as part of a hotfix.
  • Ducat crafting will be unlocked much earlier in the meta-progression for Curse of the Allflame, only requiring three upgrades turned into Vesper, rather than five.
  • We will be enabling some missing currencies to be used with Allflame crafting, such as Ancient Orbs and Orbs of Chance.
  • We will be adding the ability to open the Voyage board for your currently ongoing Voyage, to see where you are in the Voyage and what modifiers are affecting it, so you can plan your movement through it accordingly.
  • We've also seen requests to allow Charts to be launched directly from the Bathysphere rather than requiring players to speak to Valerie every time. We will be adjusting this so that you can begin a chart from the Bathysphere directly, and only Voyages will require speaking to Val.
  • Finally, we've received feedback regarding the Allflame Lantern placement. While manually placing lanterns generally produces good results, automatic placement can occasionally position the lanterns in awkward terrain, making encounters more frustrating than intended. We will be releasing a fix that addresses this issue.

Other improvements are ongoing, we will get as much into this patch as possible while also releasing it as quickly as possible to players, so there may be more than is listed here.

Abyss

Abyss encounters didn't land in terms of reward, and in some cases combat and density, so there will be iteration coming over the next few days to improve Abysses significantly.

Luminary and Mercenaries of Trarthus

We've seen significant discussion around the new Luminary Ascendancy. Many players feel that permanent Mercenaries aren't contributing enough power compared to the investment required, particularly when entering higher tier maps for the first time.

Due to it being difficult to specialise into a specific Mercenary during the campaign, the less Damage penalty permanent Mercenaries have compared to temporary Mercenaries now tapers in throughout out the game, with no penalty before level 45, with the maximum penalty being reached at level 83.

Secondly, we have adjusted the damage scaling of attack damage dealing hired Mercenaries, so they are more effective in the endgame.

To help players find more powerful Mercenaries, Infamous Mercenaries now spawn more commonly. This also increases the rewardness of Mercenaries for all players that are dueling Mercenaries in maps.

Mercenary skills now more frequently have more support gems in Maps.

To aid in obtaining a stronger Mercenary, while you have a weaker one, we have added a new notable to the Atlas Passive Tree that causes all allied Mercenaries to deal more damage to other Mercenaries and Rogue Exiles.

We're also reviewing how Mercenary deaths interact with mapping. Currently, if a Mercenary dies during a map, players can't simply re-enter to revive them, which can make losing a map feel unnecessarily punishing.

Bugs

Alongside gameplay feedback, we're actively working through a number of bugs reported since launch. The following below is not a comprehensive list, but some of the critical issues under investigation:

  • We're aware of reports of Deadlock crashes and are actively investigating them. We'll deploy fixes as soon as they're ready.
  • Caster Mastery opening league mechanic chests without granting the intended buffs.
  • Allflame guidance arrows continue to point towards chests that have already been opened automatically.
  • Chart storage not behaving consistently with the Map Stash Tab.
  • Reports that Mana Infused Staff isn't interacting correctly with Ignite.
  • Mercenary minimap icons not being removed.
  • Reports of Legion's breaking out early without all the monsters or chests with reward icons having been tagged.

As always, we're also fixing many other issues as they're identified.

We'll continue monitoring your feedback, making balance adjustments where appropriate, and releasing hotfixes as soon as they're ready.

Thank you for all of your bug reports, videos, feedback and patience while we continue improving Curse of the Allflame. We'll have more updates to share soon!

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submitted 3 days ago by [M] to c/pathofexile@lemmy.zip
 
 

3.29.0 Restart fix

  • Fixed a bug which could result in custom stash tab names appearing to contain snippets of unrelated text.
  • Items dropped from chests in Allflame encounters are no longer added to the loot spiral at the end of the encounter and instead drop immediately.
  • Fixed a bug where the Sulphur Purifier could drop from voyages before you had completed the Spirit Flame quest.
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[Patch Notes] 3.29.0 Hotfix (www.pathofexile.com)
submitted 3 days ago by [M] to c/pathofexile@lemmy.zip
 
 

###3.29.0 Hotfix

  • Fixed a UI bug which would cause trade market tabs to appear blank when you open the "Manage Shop" interface for a second time in the same instance.

This patch was deployed without restarting the servers, you'll need to restart your client to patch the client changes.

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[Patch Notes] 3.29.0 Hotfix 2 (www.pathofexile.com)
submitted 3 days ago by [M] to c/pathofexile@lemmy.zip
 
 

3.29.0 Hotfix 2

  • Fixed a bug with character names in Korean.
  • The escape sequence at the end of a Chart encounter is now longer overall, meaning Allflame lanterns will shrink slower and the player will have more time to escape.
  • Fixed a bug where hardcore Allflame characters that died and were transferred to softcore could no longer access the below deck of The Sovereign.
  • Fixed a bug where hardcore Allflame characters that died and were transferred to softcore could no longer access The Sovereign without returning to the Coast.
  • Fixed an instance crash.

This patch was deployed without restarting the servers, you'll need to restart your client to receive some of these changes.

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[Patch Notes] 3.29.0 Hotfix 3 (www.pathofexile.com)
submitted 3 days ago by [M] to c/pathofexile@lemmy.zip
 
 

3.29.0 Hotfix 3

  • Temporarily disabled Mercenaries spawning in the Toxic Conduit, as the room they spawn with could sometimes cause the area to generate impassible blockages.
  • The magnitude of the action speed debuff applied by drowning in Allflame encounters has been reduced by 33%.
  • Fixed 2 instances crashes.
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In Path of Exile: Curse of the Allflame, you'll set sail on perilous Voyages beneath the frozen seas of Wraeclast in search of bounty.

Each Voyage begins by assembling a collection of Charts that determine the encounters, rewards and challenges awaiting you below. Carefully plot your route, descend aboard the Sovereign, and explore a series of sea-floor locations where every decision shapes the rewards you'll bring back to the surface.

Check out some of the possibilities in a Voyage excursion in the showcase below.

Video

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submitted 1 week ago by [M] to c/pathofexile@lemmy.zip
 
 

Last week, we announced Curse of the Allflame, our next major Content Update for Path of Exile 1. In this news post, we're answering the most frequently asked questions from our community regarding the upcoming update.

When does the Curse of the Allflame launch on all platforms?

Curse of the Allflame will launch at 1PM July 24 PDT which is Jul 24, 2026 11:00 PM (GMT+3) in your local time on all supported platforms, including the standalone PC client, Steam and Epic Games Store clients as well as Xbox Series and PlayStation.

Will there be an economy reset?

Your existing characters will still be available and playable in Standard leagues. However, the new Curse of the Allflame league starts with a fresh economy, along with new content and features, so it's strongly recommended to play there.

If you choose to continue with an older character, keep in mind that balance changes may affect your build. You might need to respec your passive points, and some mechanics or interactions may no longer work the same way as before.

How do I start playing in a new league?

When creating a character, select the Curse of the Allflame banner.

Is there a special in-game mechanic that is available only in the Curse of the Allflame league and not in the core game?

Yes, the Curse of the Allflame league includes its own exclusive mechanics, content, rewards, and bosses that aren't available in the core game. Once the league ends, we'll evaluate these features and decide which ones, if any, will be added to the core game.

Does the Crab Totem granted by the Crustacean's Call work with Channelled Spells?

No, it does not work with channelled spells.

Where can I obtain Allflame items (such as Allflame Embers)?

We have moved almost all Allflame items from Betrayal safehouses and Betrayal content. Instead they are obtained through the Curse of the Allflame league mechanic.

With Unrelenting Timeless Emblems going away, how is Stasis Prison now obtained?

Stasis Prison is now a very rare outcome from transforming Enshrouded Unique Body Armours in the Domain of Timeless Conflict, and hence always comes with a Vestigial Implicit Modifier.

Which currency items from the Mirage league will or won't be obtainable in Curse of the Allflame?

The following items will be obtainable:

  • Volatile Vaal Orb from Sanctum
  • Crystallised Rancour from the Overgrown Grove Atlas Anomaly

As a Luminary, if I hire a Mercenary with a Unique Item already equipped, can that Mercenary use the Unique Item?

Temporarily hired Mercenaries can use any Unique Items that they have equipped on them. Permanently hired Mercenaries cannot use Unique Items unless they have the relevant Luminary passive skill allocated.

Do I need to create a new character and start the game from the beginning?

Yes, if you want to play the Curse of the Allflame League. However, you can continue playing your existing characters in Standard leagues if you wish.

What happens to my stash tabs if I start in a new Curse of the Allflame league?

Any stash tabs you have purchased will be available to use in the Curse of the Allflame leagues. Since a new league is a fresh economy, your stash in the new league will not contain any items from your stash in other leagues. All the items will be in Remove Only stash tabs in the Standard leagues.

Will there be a predownload?

Yes, we will make the torrent file for the standalone PC client available for predownloading the day before the launch. Console players will also be able to download the patch prior to launch.

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In Path of Exile 1: Curse of the Allflame there are a number of improvements aimed at improving your QOL. From protection while channeling Verisium Ore to Animate Guardian's inventory and Crafting Bench in every town, you're sure to find something useful!

Check out a handful of improvements in this video.

Video

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submitted 1 week ago by [M] to c/pathofexile@lemmy.zip
 
 

3.28.0l Patch Notes

  • Removed Forbidden Tattoos and Ancestral Silver Coins from the Currency Exchange.
  • Return of the Ancestors specific Tattoos will only appear on the Currency Exchange in Standard leagues.
  • This is the end of the Mirage League. Your characters and their progress will be migrated over the next few hours following the patch, or you can use the migration options in the character selection menu. Thanks for playing!
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Check out some of the new Unique Items you can discover while exploring Wraeclast in Path of Exile 1: Curse of the Allflame. From consuming Abyssal Jewels to commanding an army of spellcasting crabs, these Uniques offer entirely new ways to build your character... or make a striking impression on your fellow seafarers.

Check out the Unique video highlights below, or the announcement page here.

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At ExileCon this November, we'll host live competitive Path of Exile 1 events on the main stage. The series culminates in a final where the top racers from four qualifier events compete for the championship.

Players will compete to be the first to kill Kitava in Act 5 in a Standard Solo Self-Found fixed seed environment. While this is not a Hardcore Event, players will incur a penalty upon death where they will not be able to move until a 2.5 minute period has lapsed.

The qualifier events are PC only.

In order to join, click the "Join" button for the race in the Character Select screen. You'll then be prompted to create a character. Once you've spawned in, you won't be able to move your character until the race starts.

Path of Exile 1 Qualifier Event Times and Dates

  • Qualifier One - September 4 2PM PDT.
  • Qualifier Two - September 11 2PM PDT.
  • Qualifier Three - September 18 2PM PDT.
  • Qualifier Four - September 25 2PM PDT.

The above times are listed in your local time. You will need to be logged into your Path of Exile account and have the correct timezone settings to be able to view this.

We suggest that you join the races early, as each race will start at the same time for all players.

Prizes

The first player to kill Kitava will receive the following:

  • Flights to Auckland, New Zealand for the weekend of ExileCon
  • Accommodation in Auckland for the weekend of ExileCon
  • Entrance into the ExileCon Path of Exile 1 Race Finale
  • An Ultra VIP ExileCon ticket
  • A choice between one of the following Body Armors:
  • Thunderstruck Body Armour
  • Engineer's Body Armour
  • Crystallised Body Armour
  • Demonic Stygian Armor

Rules to Qualify:

  • These races are free to participate in and anyone is welcome to join.
  • You must connect your Path of Exile account to Twitch and stream your participation (on the linked account) for the whole event. If we can't watch any portion of your streamed entry, you are not eligible to win.
  • If you win one of the qualifier events, you are not eligible to win another.
  • If for some reason one of the event winners is not able to come to New Zealand, their ExileCon tickets, accommodation and flights will transfer to the person who achieves the next fastest time in any event. They will still receive their chosen reward, but the other prizes will be transferred to the next eligible person.
  • You must abide by Path of Exile's Terms of Service and Twitch's Terms of Service
  • Unsportsmanlike conduct at any time in the leadup to ExileCon may result in you being disqualified from the event.
  • Past and present Grinding Gear Games employees are not eligible to win prizes in these events.

Where to Watch

Each of these events will be hosted live on twitch.tv/pathofexile with shoutcasting by ZiggyD and RaizQT. Co-streaming is welcome!

We look forward to seeing the results! Good luck to everyone who is planning to participate.

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