1
 
 

Check out some of the media coverage for Return of the Ancients below:

2
[Patch Notes] 0.5.4d Hotfix (www.pathofexile.com)
submitted 5 hours ago by [M] to c/pathofexile2@lemmy.zip
 
 

0.5.4d Hotfix

  • Fixed a bug where the Oath Rune could spawn an unkillable Monster.
3
submitted 4 days ago by [M] to c/pathofexile2@lemmy.zip
 
 

0.5.4d Patch Notes

  • Ritual League Offered Tribute is now migrated from Solo Self Found and Private Leagues when using the Migrate All option.
  • Breach League Resources and Tree unlocks are now Migrated from Solo Self Found and Private Leagues when using the Migrate All option.
4
submitted 1 week ago by [M] to c/pathofexile2@lemmy.zip
 
 

0.5.4c Patch Notes

  • Added support for the new Supporter Packs.

Thank you for your support!

5
 
 

This Chronomancer build by TuskDeluxe is built around the Auspex and its Grueling Madness aura, which slowmaxes enemies up to 100% at maximum stacks.

Embrace the slow side of..things below:

Big thank you to TuskDeluxe for putting this build together. For more information, refer to their video here.

Thanks for watching!

6
[Patch Notes] 0.5.4b Hotfix 3 (www.pathofexile.com)
submitted 3 weeks ago by [M] to c/pathofexile2@lemmy.zip
 
 

0.5.4b Hotfix 3

  • You can once again interact with Verisium Remnants after applying Liquid Verisium to them in Expeditions and Grand Expeditions.
  • Fixed a bug introduced in 0.5.4b which could prevent portals opening to Obscure Island, Secluded Temple, Mournful Cliffside, Sprawling Jungle, and Tomb of the Fallen Knight.
7
[Patch Notes] 0.5.4b Hotfix 2 (www.pathofexile.com)
submitted 3 weeks ago by [M] to c/pathofexile2@lemmy.zip
 
 

0.5.4b Hotfix 2

  • Fixed a bug where the Oath Rune could spawn a single invincible Monster that could not die.
  • Fixed a bug where you could interact with Verisium Remnants after applying Liquid Verisium to them in Expeditions and Grand Expeditions.
  • Fixed a bug where the option to quick-apply a Liquid Verisium to a Remnant would not always be visible.
  • Fixed a bug where the red text colour used in various locations changed unexpectedly.

This patch was deployed without restarting the servers, you'll need to restart your client to patch the client changes.
The console clients for this patch will be released later today.

8
[Patch Notes] 0.5.4b Hotfix 1 (www.pathofexile.com)
submitted 3 weeks ago by [M] to c/pathofexile2@lemmy.zip
 
 

0.5.4b Hotfix 1

  • Fixed a bug where Jewels socketed into Sinister Jewel Sockets had no effect.

This change has been deployed on the instance-side only, the Jewels will not visually display their effects until we deploy a client-side hotfix later today.

9
submitted 3 weeks ago by [M] to c/pathofexile2@lemmy.zip
 
 

0.5.4b Patch Notes

Boss Improvements

  • Removed a majority of the stun and freeze immunity windows from all versions of the Tor Gul, the Defiler boss fight.
  • Improved the Minion Phase in the Tasgul, Swallower of Light boss fight.
  • Fixed a bug where It That Was Esh could sometimes fail to advance phases properly.
  • Fixed a bug where the Arbiter of Divinity could rarely drop loot in an unreachable location.
  • Defeating the Arbiter of Divinity now re-enables the exit elevator.
  • Extended the time the player has to get into the first Flame Seed during the combo skill that begins with the Large Laser in the Arbiter of Ash boss fight.
  • The voiceline used by the Arbiter of Ash when doing his skill which creates lanes of fiery death now plays at the start of the skill, instead of after he rises up to the air.
  • Made the following improvements to the Vessel of Kulemak boss fight:
    • Fixed an issue where it could get stuck after its Teleport Slam skill during the final phase of the fight.
    • Disabled the skill used during the final phase of the fight that summoned minions.
    • The Volatiles spawned during the final phase of the fight now spawn in bursts, with a significantly longer time between each burst. This is to allow for more time to fight and damage the boss.
    • Improved the visual feedback of the portals during the final phase. Further improvements to these will be coming at a later time.
    • Adjusted the blocking of the abyss in the middle of the arena during the final phase to more closely reflect the actual shape.
    • Fixed a bug where after killing the Vessel of Kulemak for the first time in a given instance, reviving at checkpoint would not put players in a new instance.
  • Made the following improvements to the Arbiter of Divinity boss fight:
    • The voicelines used by the boss are now guaranteed for his notable skills, as opposed to having a low chance to play.
    • The voicelines used by the boss now have less variance, so you can better correlate specific lines to specific skills.
    • The Divinity Clones created during the second phase of the fight now have a significantly larger hitbox allowing them to more easily be hit and killed while you have the Divinity buff.
    • Increased the windows of time between certain attacks and many of the combo skills to make dodge rolling these skills more consistent. This is also accompanied by a number of visual telegraphing improvements and reduction in aggression on target tracking speed.
  • Made the following improvements to the Phya, Sentinel of the Cradle boss fight in The Matriarch Halls:
    • Improved telegraphing and visuals of the Dashing Sunders skill.
    • The Dashing Sunders skill now correctly deals Physical damage, instead of Cold Damage.
    • Reduced the frequency and count of projectiles fired by the Generator.
    • Removed the chilling ground from the projectiles fired by the Generator.
    • The Generator will now stop firing projectiles during the Gravity Well and the Turret Sunder phases.
    • The Gravity Well phase will now correctly hit you if you fail to make it to the safe zones anywhere in the arena. Previously you could avoid this by hiding behind the spheres in the four corners.
    • Gravity Wells can no longer be created outside of the arena.
    • If you fail the Gravity Well phase while Shapeshifted you are now transformed back into a human and thrown into the air. Previously nothing would happen to your character and you'd just take damage without knowing why.
    • Improved the visuals of the 'dash' skills to look more like a teleport as intended.

Expedition Improvements

  • Logbooks that add a Boss Expedition now prioritise replacing regular Maps over Grand Expeditions.
  • Modifiers in Grand Expedition now appear in the map stats list when inside the area.
  • Added an additional option to the Expedition Atlas Tree "Double or Nothing" Notable, allowing players to select no change if desired.
  • Fixed a bug where some monsters in Expeditions could become invisible and invincible.
  • Fixed an issue where Medved, Vorana, Uhtred and Olroth were not considered Powerful Map Bosses. This means they also now have notably more Life.
  • Fixed a bug where Verisium Sentry minimap icons would not disappear upon activating them.
  • Fixed a bug where the Barren Atoll Map did not have a Grand Expedition Atlas Marker.
  • Fixed a bug where Underground Areas in Expeditions and Grand Expeditions could sometimes spawn with all their monsters dead. This would occur if the underground area was opened with an explosive that also activated a Remnant encounter and that Remnant encounter had the Life Rune. The monsters in the underground area would then have their life shared with the Remnant monsters and would thus be killed when the Remnant monsters were defeated. This was also why Styrn, Fallen Knight of Aldur would sometimes be dead when entering his cave.
  • Fixed a bug that prevented players from rerolling Remnants when using a controller.
  • Fixed a bug where the loot from Underground Areas in Expeditions and Grand Expeditions could be redirected to a Verisium Remnant. This would cause the monsters in the underground areas to appear to drop no items.
  • Fixed an issue where underground areas in Grand Expedition could sometimes be accessed without detonating the entrance.
  • Fixed a bug where Oath Rune could spawn monsters in blocked or inaccessible areas.
  • Fixed a bug with Verisium Remnants in Grand Expeditions where monsters (without Oath Rune necessarily) could spawn out-of-bounds and prevent completion.
  • Fixed a bug where the following Grand Expedition areas could be attempted infinitely: Craggy Peninsula, Lush Isle, Frigid Bluffs, Barren Atoll, and Exhumed Ruins.

Endgame Improvements

  • The Queen in the Mists can now only have 1 active Whirling Slash at a time.
  • Monsters Corrupted by the Offerings to the Queen Atlas Passive now have 100% increased Rarity of Items Dropped (from 50%).
  • The Distant Origins Atlas Passive Skill now notifies the player when it reveals The Ezomyte Megaliths on their Atlas.
  • Fixed a bug where Doryani's Head of the Snake and Jado's Untold Histories Atlas Master options were applying their bonuses to non-Pinnacle Endgame bosses.
  • Fixed a bug where Jado's Untold Histories Atlas Master option was not applying to Expedition Bosses, except for Styrn, Fallen Knight of Aldur who was incorrectly receiving the 50% bonus instead of the 35% bonus.
  • Fixed a bug where Hilda's Gutting and Skinning Atlas Master options were not working on the Vessel of Kulemak, The Raven Trickster, and Atziri, the Red Queen.
  • Fixed a bug where the Lord of the Runes Atlas Passive Skill was not applying the toughness from Monster Effectiveness.
  • Fixed a bug where the Whispers of the Waving Grains Atlas Passive Skill was not applying.
  • Fixed a bug where the Trapped Subordinate Essence Atlas Passive Skill was not adding additional rare chance as expected.
  • Fixed an issue with the spawning condition of the Immured Fury. It is now able to spawn any time after you have completed 3 Corruption Nexuses, so you can complete additional Corruption Nexuses to find the boss if you failed to kill them the first time.
  • Fixed a bug where the From Distances Untold Cleansed Atlas Passive Skill was applying to non-Cleansed areas.
  • Fixed a bug where the Sole Purpose: Destruction Breach Atlas Passive Skill was not increasing damage of Skills granted by Ailith.
  • Fixed a bug where the Expanding Territory: Remnants and Warring Survivors Atlas Passive Skills, as well as Hilda's Mighty Prey and Patient Battue Atlas Master options were not applying their random chance to apply correctly.
  • Fixed a bug where the Training and Preparation Atlas Passive Skill did not apply when opening the Temple of Atziri from the Vaal Ruins in Act 3.
  • Fixed some cases where certain standalone bosses, such as those spawned by Summoning Circles could disable area transitions. This could cause areas such as the Sun Temple Map to be uncompletable.
  • Fixed a bug where maps with an extra completion objective would not complete if a player had completed the required objective but later died to the map boss and respawned.
  • Fixed a bug where Atziri's Temple was sometimes created at the wrong monster level.
  • Fixed an issue where some players were unable to get a replacement Origin Cradle from Doryani in the Tower of Origin, preventing the use of the Precursor Reactor.
  • Fixed an issue where Delirium Fog Banks spawned on Atlas nodes it shouldn't have.
  • Fixed an issue where Grand Delirium Mirrors in the Deforestation Map could not be interacted with.
  • Fixed a bug where areas could preview the incorrect amount of Deliriousness when being selected from the Atlas Map.
  • Simulacrum areas no longer preview any amount of Deliriousness when being selected from the Atlas Map. This is purely a visual change.
  • Simulacrum icons on the Atlas Map are now described as "Contains a manifestation of Delirium". This is purely a descriptive change.
  • Fixed a bug where some Azmerian Wisps could cause Breach encounters to be uncompletable.
  • Fixed a bug where players could get stuck in the Ancient Lexicon room in The Burning Monolith.

General Improvements and Bug Fixes

  • You can now copy a placed hideout decoration by right-clicking it, then left-clicking to place it. This allows you to quickly replicate Hideout Decorations if you need to place many of the same one.
  • Added support for upgrading runes using a Masterwork Rune in the Martial Artist's Runic Meridians inventory.
  • Advanced Runeshape recipes now indicate when a Skill reward level has reached its maximum.
  • Updated the Map Pin art for the Great White One to convey the fact that it now gives a quest reward that grants permanent character bonuses.
  • Added support for the Martial Artist's Way of the Stonefist Ascendancy Passive for the Master's Reach Unique Gloves.
  • Temporarily disabled the damage from the burning ground created by Birth of Fury Unique boots when equipped by a Rogue Exile.
  • The Orb of Sacrifice currency items have been added to the Currency Exchange.
  • The Dominus' Providence Passive Skill no longer provides Unaffected by Elemental Weakness, which was not correctly applying. It now provides 30% reduced effect of Curses on you.
  • Azmerian Wisps can now only be released from a monster once, the first time a monster is killed.
  • An inherent Skill that has had a Perfect Jeweller's Orb applied to it now correctly transfers all the sockets when transformed to Fists of Stone.
  • Passive Skills allocated from using the From Nothing Unique Jewel are now properly reset when fully respeccing.
  • Fixed a bug that could cause the buff granted by the Rain of Blades Skill to be removed early when gaining a different buff.
  • Fixed a bug where monsters in Abyssal Depths were not benefiting from increased chance for Abyssal monsters to have Abyssal or Lichborn Modifiers. In addition to the guaranteed Abyssal Modifier all Rare monsters in Abyssal Depths have, they will now have a chance of an additional modifier, and a chance of Lichborn modifiers.
  • Fixed a bug where the Meteoric Demise Abyss monster modifier dealt no Damage.
  • Fixed a bug where the Untether Skill (granted by The Master's Reach Unique Gloves) gained a second Quality stat from the Gemling Legionnaire's Advanced Thaumaturgy Passive Skill.
  • Fixed a bug where Runic Reprieve's Quality when you have the Gemling Legionnaire's Advanced Thaumaturgy Passive Skill allocated was instead increasing the amount of damage you take from Blocked Hits rather than decreasing it.
  • Fixed a bug where you could create a Portal to Town while being hit. The animation is correctly interrupted again in this case.
  • Fixed a bug where Torvian's Leap Slam would sometimes not move him at all, and sometimes he'd go backwards.
  • Fixed a bug where the Recover X% of maximum Life when you use a Warcry modifier was recovering life on all Skill uses instead of just Warcries.
  • Fixed a bug where items that are consumed by interacting with certain objects, such as the Pinnacle Boss Key used to access the Vessel of Kulemak boss fight, would be consumed from both the main inventory and the Titan's expanded inventory needlessly.
  • Fixed a bug where Essence of Horror encounters could spawn permanent invulnerable minions.
  • Fixed a bug where Quality did not apply to some Jewel modifiers.
  • Fixed a bug where Lightning Arrow could not chain to Lightning Rods created by Shockchain Arrow.
  • Fixed a bug where Cursecarver was unable to generate with Vulnerability as its chosen curse (those cases instead picked Elemental Weakness, leading to higher rates of that option). This does not change existing items.
  • Fixed a bug where the Ironbound Unique Bow was not granting Armour.
  • Added a verisium Runeforge upgrade for the Ironbound Unique Bow.
  • Fixed a bug where Monstrous Treasure was used for the name of 2 different Ancient Modifiers, the version that grants Map Bosses a Unique Item is now named Behemoth's Bounty. This is purely a descriptive change.
  • Fixed a bug where Rite of the Nameless progress was not migrated across leagues, such as when migrating out of SSF.
  • Fixed a bug that could cause Explosive Transmutation supported by Spell Cascade to deal damage in the wrong location.
  • Fixed an issue where the quest markers on Map Pins in Act 4 weren't visible when you were choosing an area to sail to.
  • Fixed a bug where the Thaumaturge's Crossbow Skill microtransactions were not updating their visuals properly without reloading ammo.
  • Fixed an issue where the view patch notes button on the login screen led to an incorrect webpage.
  • Fixed 5 client crashes.
  • Fixed 4 instance crashes.
10
 
 

If you've ever wanted to solve your problems with an unreasonable number of exploding frogs, this build may be exactly what you're looking for.

Doedre's Undoing is a Lineage Support Gem that transforms curses into areas of cursed ground. While enemies standing within these areas become cursed, the real attraction is that they also begin spawning Witchtoads. These amphibious allies leap toward nearby enemies before exploding in a burst of Chaos damage, making them the true stars of the build.

Watch the full Build of the Week video below to see Yuzo TV's Frogmancer in action!

Thanks to Yuzo TV for putting this build together. For more information, refer to their video here.

See you next time!

11
[Patch Notes] 0.5.4 Hotfix 4 (www.pathofexile.com)
submitted 4 weeks ago by [M] to c/pathofexile2@lemmy.zip
 
 

0.5.4 Hotfix 4

  • Fixed a bug where the quest Mirror of Delirium would fail to place the initial Delirium Fogbank if you had previously completed a Simulacrum in party play.

This patch was deployed without restarting the servers, you'll need to restart your client to patch the client changes.

12
[Patch Notes] 0.5.4 Hotfix 3 (www.pathofexile.com)
submitted 1 month ago by [M] to c/pathofexile2@lemmy.zip
 
 

0.5.4 Hotfix 3

  • Fixed a bug where the Sulphite Stalagmites, Kin Totems, and Dormant Burrower were not correctly applying their rarity or Monster Potency to monsters in Grand Expeditions.
  • Removed a hidden 50% increased Monster Rarity per Remnant completed in Area modifier that applied to Grand Expeditions.
  • The Gaining Traction Expedition Atlas Passive now provides 50% increased Monster Rarity per Remnant Completed in Area. This will visually display as 25% until a future patch.
  • Fixed a bug where some instances of Soul Eater were providing 5% increased skill speed per stack. Now correctly always gives 1% skill speed per stack.
13
[Patch Notes] 0.5.4 Hotfix 2 (www.pathofexile.com)
submitted 1 month ago by [M] to c/pathofexile2@lemmy.zip
 
 

0.5.4 Hotfix 2

  • Fixed a bug where the Grand Expeditions have +1 Area Level from The Quest Continues Expedition Atlas Passive was not functioning correctly.
  • Fixed a bug where Verisium Remnants would visually display that they still would add Runic Modifers to future Remnants with the Nothing option selected for the Double or Nothing Expedition Passive Skill.
  • Fixed a client crash.
  • Fixed an instance crash.

This patch was deployed without restarting the servers, you'll need to restart your client to patch the client changes.

14
 
 

At ExileCon this November, we will be hosting competitive Path of Exile events live on the main stage. Both events will be the culmination of a series of four qualifier events where the best racers will compete for a spot in the finale.

For Path of Exile 1 qualifiers, we'll announce the details later.

For Path of Exile 2, in each qualifier event, players will compete to be the first to defeat Tavakai in Act Four in a Solo Self-Found Runes of Aldur fixed layout environment. While this is not a Hardcore Event, players will incur a penalty upon death where they will not be able to move until a two and a half minute period has lapsed.

The qualifier events are PC only.

In order to join, click the "Join" button for the race in the Character Select screen. You'll then be prompted to create a character. Once you've spawned in, you won't be able to move your character until the race starts.

Path of Exile 2 Qualifier Event Times and Dates

  • Qualifier One - August 6 2PM PDT
  • Qualifier Two - August 13 2PM PDT
  • Qualifier Three - August 20 2PM PDT
  • Qualifier Four - August 27 2PM PDT

We suggest that you join the races early, as each race will start at the same time for all players.

Prizes

The first player to kill Tavakai in each event will receive the following:

  • Flights to Auckland, New Zealand for the weekend of ExileCon
  • Accommodation in Auckland for the weekend of ExileCon
  • Entrance into the ExileCon Path of Exile 2 Race Finale
  • An Ultra VIP ExileCon ticket
  • A Demigod's Virtue Unique Helmet

Rules to Qualify:

  • These races are free to participate in and anyone is welcome to join.
  • You must connect your Path of Exile account to Twitch and stream your participation (on the linked account) for the whole event. If we can't watch any portion of your streamed entry, you are not eligible to win.
  • If you win one of the qualifier events, you are not eligible to win another.
  • If for some reason one of the event winners is not able to come to New Zealand, their ExileCon tickets, accommodation and flights will transfer to the person who achieves the next fastest time in any event. They will still receive their Demigod's Virtue but the other prizes will be transferred to the next eligible person.
  • You must abide by Path of Exile's Terms of Service and Twitch's Terms of Service
  • Unsportsmanlike conduct at any time in the leadup to ExileCon may result in you being disqualified from the event.
  • Past and present Grinding Gear Games employees are not eligible to win prizes in these events.

Where to Watch

Each of these events will be hosted live on twitch.tv/pathofexile with shoutcasting by ZiggyD and RaizQT. Co-streaming is welcome!

We look forward to seeing the results! Good luck to everyone who is planning to participate.

15
[Patch Notes] 0.5.4 Hotfix (www.pathofexile.com)
submitted 1 month ago by [M] to c/pathofexile2@lemmy.zip
 
 

0.5.4 Hotfix

  • Fixed an issue where items under lockout period in Merchant Tabs could be lost if someone travelled to your hideout to buy the item but did not complete the purchase. We will investigate restoring the items in the future if possible.
  • Fixed a bug where buying a stack of Liquid Verisium would only grant you one item.
16
[Patch Notes] 0.5.4 Patch Notes (www.pathofexile.com)
submitted 1 month ago by [M] to c/pathofexile2@lemmy.zip
 
 

0.5.4 Patch Notes

  • This patch introduces a brand new Atlas Passive Tree for Runes of Aldur, expanded Expedition customisation, level-scaling Unique Items, a new currency item for Atziri's Temple, and more.

Runes of Aldur Changes

  • Added an Expedition Atlas Passive Skill Tree. You can earn Atlas Passive Points for this by defeating each Boss in The Grand Expedition questline.
  • Added a new currency, Liquid Verisium: Immediately start a Runic Remnant Encounter with a random Runic Inscription This can be purchased from Farrow using Verisium, after allocating the new Feeling Lucky? Expedition Atlas Passive Skill.
  • Grand Expeditions now have 1 to 2 Expedition Map Modifiers applied to the area. The following new Grand Expedition modifiers have also been added:
    • Increased number of Runic Monster Markers
    • Runic Monsters are Duplicated
    • Area contains additional Remnants
  • Remnants now randomly choose which Rune slot will propagate to further Monsters in Expeditions and Grand Expeditions, rather than randomly which Rune will propagate based on each recipe.
  • Added a highlight to the Rune that will be propagated upon completing a Remnant in the Runeshape Recipes list.
  • The chance for Runic Monsters from Expedition and Grand Expeditions to be Rare now correctly scales with increased to Monster Rarity and Rare chance.
  • The Aberration now stops its arena Meteor Rain on death.
  • Reduced the Cold Resistances of Uhtred, The Stardrinker and Vorana, Last to Fall.
  • Added an icon to the Endgame Map to indicate which Ocean Maps are Grand Expeditions.
  • Thaumaturgic Fluxes now counts towards the "Any Flux" condition for The Artisan Challenge.
  • Thaumaturgic Fluxes now appear in the Fluxes section of the Currency Exchange.

Endgame Changes

  • After killing Atziri, the Red Queen, her Vault now has a chance to drop 1 of 4 new Orb of Sacrifice currency items. These currencies upgrade Corrupted Enchantments on items, at the cost of randomly removing an Explicit Modifier.
  • Reduced the Chaos Damage bonus granted to The Arbiter of Ash when he plunges his sword into the Chaos Sphere.
  • Reduced the duration of the damage bonuses The Arbiter of Ash gains after plunging his sword into the Chaos or Cold Spheres from 30 seconds to 20 seconds.
  • Improved the visual timing of the Orbs of Divinity being orb-sorbed and granting the Divinity buff in the Arbiter of Divinity boss fight.
  • A number of the Pinnacle Bosses have had their resistances lowered as they were unintentionally too high.
  • Reduced the damage of the Lightless Serpent's Burning Ground in the Vessel of Kulemak boss fight.
  • Doryani's Refined Formula Atlas Master option now additionally has Grand Expeditions have only 5 Explosives. This overrides the maximum of 1 for Expeditions in these Maps.
  • Fixed a bug in Expedition where Runes were not being empowered by Power Runes that were propagated from previously unearthed Remnants.

New Content Features

  • Unique Items that grant Skills now use the lowest level of the Skill that you meet the requirements of when equipped, scaling up to the maximum described level on the item as you meet the Skill requirements. As an example, the Lifesprig Unique Wand that grants Level 20 Mana Drain is now able to be equipped at level 1, which will grant level 1 Mana Drain.
  • As a result of the above change, some Uniques have had a level requirement added:
    • The Sacred Flame Unique Sceptre now has a level requirement of 55.
    • The Eventide Petals Unique Amulet now has a level requirement of 55.
    • The Choir of the Storm Unique Amulet now has a level requirement of 55.
  • Added a new Unique item: The Master's Reach. This has a chance to drop from the Vessel of Kulemak Pinnacle Boss Fight when he's fully empowered by the Liches.
  • Holding Alt on a Currency item or stackable Fragment will now show the count of that Currency or Fragment within the same inventory, including trade windows.
  • Added a checkbox to hide the "You have Died" UI while you are dead.

General Changes and Improvements

  • The following Augments can no longer be socketed into Augment Sockets on Corrupted or Sanctified items, as those items would not be able to be modified: Astrid's Creativity, Katla's Gloom, Kolr's Hunt, Medved's Tending, Raven-Touched Shard, Serle's Triumph, Thrud's Might, Uhtred's Sidereus, and Vorana's Carnage.
  • Gorian, the Moving Earth has had his tail amputated to prevent it blocking other monsters or locations as it was causing Simulacrum to be unable to be completed.
  • Made various improvements and bug fixes to the Trade Market UI when using a controller.

Bug Fixes

  • Fixed another instance which prevented the "This item's price differs from the one you initially travelled to this shop for" warning not appearing in certain situations.
  • Fixed a bug where Runes socketed into the Rune-only Sockets granted by the Martial Artist's Runic Meridians Passive Skill would not count towards the total number of Runes you had socketed.
  • Fixed a bug where Atlas Passive Skills were not applying to Abyssal Depths areas.
  • Fixed a bug which would allow selecting multiple Delirium Shards in Simulacrum without the Are you sure you want to do that? Delirium Atlas Passive allocated.
  • Fixed a bug where the additional rewards granted to Bosses from the Fabled Showdown Atlas Passive Skill was rewarding Rare items with 2 Modifiers, it now rewards a Tier 5 Rare item with four Modifiers.
  • Fixed a bug where the Gutting and Skinning Hilda Atlas Master option allowed you to scavenge Unique monsters that did not naturally drop items.
  • Fixed a bug where the Ritual Foretold Proliferation Modifier that grants Increased Tribute for Sacrificed Monsters was instead increasing the amount of Tribute needed to buy favours.
  • Fixed a bug where the player version of Spirit of the Owl possession was unable to spawn owls.
  • Fixed a bug where some players could not be able to select a Relic reward at the Medallion altar in the Valley of the Titans.
  • Fixed a bug where filling the Breach Splinter slot in the Fragment Tab was causing the Splinters to be converted to a Revelatory Wombgift.
  • Fixed a bug where Strongboxes with the Guarded by X packs of Rare Monsters could sometimes fail to open.
  • Fixed a bug where some Augments added stats in incorrect ways that overrode other values in some cases, most notably Rune of the Prism and Mind over Matter.
  • Fixed a bug where Omen of Refreshment and Omen of Resurgence were only consumed when current life was below 25% rather than actually on reaching low life like they describe.
  • Fixed a bug where the Monster Modifiers that created Fire, Cold or Lightning Explosions when the Rare's Minions die could be invisible.
  • Fixed a bug where Ritual could not spawn near the boss in the Slash Map.
  • Fixed a bug where the Savannah Map boss was unable to be damaged when in certain parts of the arena.
  • Fixed a bug where there were two "Arsonist" Passive Skills, one has been renamed to "Pyromancer".
  • Fixed a bug where you could not change the tier of Honour Guard Dodge Roll Effect microtransaction when playing with a controller.
  • Fixed a bug where you could become stuck in the UI inspect mode when using a controller.
  • Fixed a bug where character portraits were not displaying correctly in the local player list when playing on console.
  • Fixed a bug where Legacy of Ruby would incorrectly display as Legacy of Quicksilver in Spanish.
  • Fixed numerous audio issues in The Bodach boss fight.
  • Fixed 8 client crashes.
  • Fixed 4 instance crashes.

This patch may take roughly 15 minutes to become available to download on PlayStation after it has been deployed.

17
[Patch Notes] 0.5.3 Restart (www.pathofexile.com)
submitted 1 month ago by [M] to c/pathofexile2@lemmy.zip
 
 

0.5.3 Restart

  • Fixed an issue with the Guild Stash where remove-only Stash Tabs of specific types could be deleted despite still having items in them.
18
 
 

Today's forecast in Wraeclast calls for a light fog, widespread Chaos Tornados, and an encroaching darkness expected later this afternoon.

Using a mix of unbridled chaos and varied Uniques, FlickerSlide's Monk build unleashes a storm of purple tornados. Check it out in the video below.

Thanks to FlickerSlide for putting this build together. For more information, refer to their video here.

See you next time!

19
[Patch Notes] 0.5.3 Hotfix 9 (www.pathofexile.com)
submitted 1 month ago by [M] to c/pathofexile2@lemmy.zip
 
 

0.5.3 Hotfix 9

  • Fixed a client crash.

This patch was deployed without restarting the servers, you'll need to restart your client to patch the client changes.

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submitted 1 month ago by [M] to c/pathofexile2@lemmy.zip
 
 

Path of Exile 2 loading screens feature artwork created by the talented artists on our team. We've gathered a collection of high-resolution loading screen artwork from Acts One through Four, along with the art for each Ascendancy Class and artwork from other content, that you can use as desktop wallpapers.

We've put together versions of these wallpapers in 1920x1080, 2560x1040, and 3840x2160, all of which you can download here.

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[Patch Notes] 0.5.3 Hotfix 8 (www.pathofexile.com)
submitted 1 month ago by [M] to c/pathofexile2@lemmy.zip
 
 

0.5.3 Hotfix 8

  • Fixed a client crash that could occur with Online Build files when using a controller.
  • Fixed another client crash.
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[Patch Notes] 0.5.3 Hotfix 7 (www.pathofexile.com)
submitted 1 month ago by [M] to c/pathofexile2@lemmy.zip
 
 

0.5.3 Hotfix 7

  • Fixed a bug where Grand Expeditions would fail to spawn Magic or Rare Monsters including from Remnant Encounters.
  • Fixed a bug where the Atlas screen could fail to load correctly and be stuck on a loading screen indefinitely.
  • Fixed 3 client crashes.
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You no longer need to download build files! We've implemented a new feature that allows you to subscribe to build guides on the website and receive all updates automatically in the game on both PC and Consoles.

If you want to upload your own builds, click here!

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[Patch Notes] 0.5.3 Hotfix 6 (www.pathofexile.com)
submitted 1 month ago by [M] to c/pathofexile2@lemmy.zip
 
 

0.5.3 Hotfix 6

  • Fixed a bug where Styrn, Fallen Knight of Aldur failed to drop an Expedition Logbook when found in lower level areas.
  • Fixed a bug where a modifier introduced in 0.5.3 for the Grip of Kulemak Unique Ring was not functioning correctly. It will no longer be invisible on new versions of the item, though existing items will need to be updated with a Divine Orb in order for the modifier to be displayed.
  • Fixed a bug where the highest tier of Intelligence modifier was granting a lower than intended amount of Cooldown Recovery Rate when transformed by Fists of Stone. Existing items can be updated to the new values using a Divine Orb.
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[Patch Notes] 0.5.3 Hotfix 5 (www.pathofexile.com)
submitted 1 month ago by [M] to c/pathofexile2@lemmy.zip
 
 

0.5.3 Hotfix 5

  • Cultists within the maze in the Crux of Nothingness no longer drop items or grant experience when slain.
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